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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 | import { NextResponse } from 'next/server' import { createArcadeSession, deleteArcadeSession, getArcadeSession, } from '@/lib/arcade/session-manager' import { withAuth } from '@/lib/auth/withAuth' import type { GameName } from '@/lib/arcade/validation' /** * GET /api/arcade-session?userId=xxx * Get the active arcade session for a user */ export const GET = withAuth(async (request) => { try { const userId = request.nextUrl.searchParams.get('userId') if (!userId) { return NextResponse.json({ error: 'userId required' }, { status: 400 }) } const session = await getArcadeSession(userId) if (!session) { return NextResponse.json({ error: 'No active session' }, { status: 404 }) } return NextResponse.json({ session: { currentGame: session.currentGame, gameUrl: session.gameUrl, gameState: session.gameState, activePlayers: session.activePlayers, version: session.version, expiresAt: session.expiresAt, }, }) } catch (error) { console.error('Error fetching arcade session:', error) return NextResponse.json({ error: 'Internal server error' }, { status: 500 }) } }) /** * POST /api/arcade-session * Create a new arcade session */ export const POST = withAuth(async (request) => { try { const body = await request.json() const { userId, gameName, gameUrl, initialState, activePlayers, roomId } = body if (!userId || !gameName || !gameUrl || !initialState || !activePlayers || !roomId) { return NextResponse.json( { error: 'Missing required fields (userId, gameName, gameUrl, initialState, activePlayers, roomId)', }, { status: 400 } ) } const session = await createArcadeSession({ userId, gameName: gameName as GameName, gameUrl, initialState, activePlayers, roomId, }) return NextResponse.json({ session: { currentGame: session.currentGame, gameUrl: session.gameUrl, gameState: session.gameState, activePlayers: session.activePlayers, version: session.version, expiresAt: session.expiresAt, }, }) } catch (error) { console.error('Error creating arcade session:', error) return NextResponse.json({ error: 'Internal server error' }, { status: 500 }) } }) /** * DELETE /api/arcade-session?userId=xxx * Delete an arcade session */ export const DELETE = withAuth(async (request) => { try { const userId = request.nextUrl.searchParams.get('userId') if (!userId) { return NextResponse.json({ error: 'userId required' }, { status: 400 }) } await deleteArcadeSession(userId) return NextResponse.json({ success: true }) } catch (error) { console.error('Error deleting arcade session:', error) return NextResponse.json({ error: 'Internal server error' }, { status: 500 }) } }) |