Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 | import { NextResponse } from 'next/server' import { createRoom, listActiveRooms } from '@/lib/arcade/room-manager' import { addRoomMember, getRoomMembers, isMember } from '@/lib/arcade/room-membership' import { getRoomActivePlayers } from '@/lib/arcade/player-manager' import { withAuth } from '@/lib/auth/withAuth' import { getSocketIO } from '@/lib/socket-io' import { getUserId } from '@/lib/viewer' import { hasValidator, type GameName } from '@/lib/arcade/validators' /** * GET /api/arcade/rooms * List all active public rooms (lobby view) * Query params: * - gameName?: string - Filter by game */ export const GET = withAuth(async (request) => { try { const { searchParams } = new URL(request.url) const gameName = searchParams.get('gameName') as GameName | null const userId = await getUserId() const rooms = await listActiveRooms(gameName || undefined) // Enrich with member counts, player counts, and membership status const roomsWithCounts = await Promise.all( rooms.map(async (room) => { const members = await getRoomMembers(room.id) const playerMap = await getRoomActivePlayers(room.id) const userIsMember = await isMember(room.id, userId) let totalPlayers = 0 for (const players of playerMap.values()) { totalPlayers += players.length } return { id: room.id, name: room.name, code: room.code, gameName: room.gameName, status: room.status, createdAt: room.createdAt, creatorName: room.creatorName, accessMode: room.accessMode, memberCount: members.length, playerCount: totalPlayers, isMember: userIsMember, } }) ) return NextResponse.json({ rooms: roomsWithCounts }) } catch (error) { console.error('Failed to fetch rooms:', error) return NextResponse.json({ error: 'Failed to fetch rooms' }, { status: 500 }) } }) /** * POST /api/arcade/rooms * Create a new room * Body: * - name: string * - gameName: string * - gameConfig?: object * - ttlMinutes?: number * - accessMode?: 'open' | 'password' | 'approval-only' | 'restricted' | 'locked' | 'retired' * - password?: string */ export const POST = withAuth(async (request) => { try { const userId = await getUserId() const body = await request.json() // Validate game name if provided (gameName is now optional) if (body.gameName) { if (!hasValidator(body.gameName)) { return NextResponse.json({ error: 'Invalid game name' }, { status: 400 }) } } // Validate name length (if provided) if (body.name && body.name.length > 50) { return NextResponse.json({ error: 'Room name too long (max 50 characters)' }, { status: 400 }) } // Normalize empty name to null const roomName = body.name?.trim() || null // Validate access mode if (body.accessMode) { const validAccessModes = [ 'open', 'password', 'approval-only', 'restricted', 'locked', 'retired', ] if (!validAccessModes.includes(body.accessMode)) { return NextResponse.json({ error: 'Invalid access mode' }, { status: 400 }) } } // Validate password if provided if (body.accessMode === 'password' && !body.password) { return NextResponse.json( { error: 'Password is required for password-protected rooms' }, { status: 400 } ) } // Get display name from body or generate from userId const displayName = body.creatorName || `Guest ${userId.slice(-4)}` // Create room const room = await createRoom({ name: roomName, createdBy: userId, creatorName: displayName, gameName: body.gameName || null, gameConfig: body.gameConfig || null, ttlMinutes: body.ttlMinutes, accessMode: body.accessMode, password: body.password, }) // Add creator as first member (with auto-leave from other rooms) const { autoLeaveResult } = await addRoomMember({ roomId: room.id, userId: userId, displayName, isCreator: true, }) // Broadcast member-left events to any rooms the user was auto-left from if (autoLeaveResult && autoLeaveResult.leftRooms.length > 0) { const io = await getSocketIO() if (io) { for (const leftRoomId of autoLeaveResult.leftRooms) { try { // Get current members/players of the room the user left const leftRoomMembers = await getRoomMembers(leftRoomId) const leftRoomPlayers = await getRoomActivePlayers(leftRoomId) // Convert to object for JSON serialization const leftRoomPlayersObj: Record<string, any[]> = {} for (const [uid, players] of leftRoomPlayers.entries()) { leftRoomPlayersObj[uid] = players } // Broadcast to all remaining users in the old room io.to(`room:${leftRoomId}`).emit('member-left', { roomId: leftRoomId, userId: userId, members: leftRoomMembers, memberPlayers: leftRoomPlayersObj, reason: 'auto-left', // Indicate this was automatic, not voluntary }) console.log( `[Room Create] Broadcasted member-left for user ${userId} in room ${leftRoomId} (auto-leave)` ) } catch (socketError) { console.error( `[Room Create] Failed to broadcast member-left for room ${leftRoomId}:`, socketError ) } } } } // Get members and active players for the response const members = await getRoomMembers(room.id) const memberPlayers = await getRoomActivePlayers(room.id) // Convert Map to object for JSON serialization const memberPlayersObj: Record<string, any[]> = {} for (const [uid, players] of memberPlayers.entries()) { memberPlayersObj[uid] = players } // Generate join URL const baseUrl = process.env.NEXT_PUBLIC_URL || 'http://localhost:3000' const joinUrl = `${baseUrl}/arcade/rooms/${room.id}` return NextResponse.json( { room, members, memberPlayers: memberPlayersObj, joinUrl, autoLeave: autoLeaveResult ? { roomIds: autoLeaveResult.leftRooms, message: `You were automatically removed from ${autoLeaveResult.leftRooms.length} other room(s)`, } : undefined, }, { status: 201 } ) } catch (error) { console.error('Failed to create room:', error) return NextResponse.json({ error: 'Failed to create room' }, { status: 500 }) } }) |