Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 | 'use client' import { useEffect, useRef, useState } from 'react' import { css } from '../../../../../../../styled-system/css' import type { HardwareInfo } from '../types' interface HardwareCardProps { hardwareInfo: HardwareInfo | null hardwareLoading: boolean fetchHardware: () => void onProgress: () => void } const AUTO_PROGRESS_DELAY = 2000 export function HardwareCard({ hardwareInfo, hardwareLoading, fetchHardware, onProgress, }: HardwareCardProps) { const [countdown, setCountdown] = useState(AUTO_PROGRESS_DELAY) const timerRef = useRef<NodeJS.Timeout | null>(null) const isReady = hardwareInfo && !hardwareInfo.error && !hardwareLoading // Auto-progress countdown useEffect(() => { if (!isReady) { setCountdown(AUTO_PROGRESS_DELAY) return } // Start countdown const startTime = Date.now() const tick = () => { const elapsed = Date.now() - startTime const remaining = Math.max(0, AUTO_PROGRESS_DELAY - elapsed) setCountdown(remaining) if (remaining <= 0) { onProgress() } else { timerRef.current = setTimeout(tick, 50) } } timerRef.current = setTimeout(tick, 50) return () => { if (timerRef.current) { clearTimeout(timerRef.current) } } }, [isReady, onProgress]) const handleSkip = () => { if (timerRef.current) { clearTimeout(timerRef.current) } onProgress() } if (hardwareLoading) { return ( <div className={css({ textAlign: 'center', py: 6 })}> <div className={css({ fontSize: '2xl', mb: 2, animation: 'spin 1s linear infinite', })} > ⚙️ </div> <div className={css({ color: 'gray.400' })}>Detecting hardware...</div> </div> ) } if (hardwareInfo?.error) { const isUnsupportedPlatform = hardwareInfo.device === 'unsupported' return ( <div className={css({ textAlign: 'center', py: 4 })}> <div className={css({ fontSize: '2xl', mb: 2 })}>{isUnsupportedPlatform ? '🚫' : '⚠️'}</div> <div className={css({ color: isUnsupportedPlatform ? 'yellow.400' : 'red.400', mb: 2, })} > {isUnsupportedPlatform ? 'Platform Not Supported' : 'Hardware setup failed'} </div> <div className={css({ fontSize: 'sm', color: 'gray.400', mb: 4, px: 2 })}> {isUnsupportedPlatform ? 'Training requires macOS, Linux x86_64, or Windows. Run training on your local development machine instead.' : hardwareInfo.error} </div> {!isUnsupportedPlatform && ( <button type="button" onClick={fetchHardware} className={css({ px: 4, py: 2, bg: 'blue.600', color: 'white', borderRadius: 'lg', border: 'none', cursor: 'pointer', _hover: { bg: 'blue.500' }, })} > Retry Detection </button> )} </div> ) } if (!hardwareInfo) { return ( <div className={css({ textAlign: 'center', py: 6 })}> <div className={css({ color: 'gray.500' })}>No hardware detected</div> </div> ) } const isGpu = hardwareInfo.deviceType === 'gpu' const progressPercent = ((AUTO_PROGRESS_DELAY - countdown) / AUTO_PROGRESS_DELAY) * 100 return ( <div className={css({ textAlign: 'center' })}> {/* Device Icon */} <div className={css({ fontSize: '3xl', mb: 2 })}>{isGpu ? '⚡' : '💻'}</div> {/* Device Name */} <div className={css({ fontSize: 'xl', fontWeight: 'bold', color: 'gray.100', mb: 1, })} > {hardwareInfo.deviceName} </div> {/* Device Type Badge */} <div className={css({ display: 'inline-block', px: 3, py: 1, borderRadius: 'full', fontSize: 'sm', fontWeight: 'bold', bg: isGpu ? 'green.700' : 'blue.700', color: 'white', mb: 3, })} > {hardwareInfo.deviceType.toUpperCase()} {isGpu && ' Acceleration'} </div> {/* Hint */} <div className={css({ fontSize: 'sm', color: 'gray.400', mb: 4 })}> {isGpu ? 'Training will be fast!' : 'CPU training available'} </div> {/* TensorFlow version */} {typeof hardwareInfo.details?.tensorflowVersion === 'string' && ( <div className={css({ fontSize: 'xs', color: 'gray.500', mb: 4 })}> TensorFlow {hardwareInfo.details.tensorflowVersion} </div> )} {/* Auto-progress bar */} <div className={css({ mb: 3 })}> <div className={css({ height: '4px', bg: 'gray.700', borderRadius: 'full', overflow: 'hidden', })} > <div className={css({ height: '100%', bg: 'blue.500', borderRadius: 'full', transition: 'width 0.05s linear', })} style={{ width: `${progressPercent}%` }} /> </div> </div> {/* Continue button */} <button type="button" onClick={handleSkip} className={css({ width: '100%', py: 2, bg: 'blue.600', color: 'white', borderRadius: 'lg', border: 'none', cursor: 'pointer', fontWeight: 'medium', _hover: { bg: 'blue.500' }, })} > Continue → </button> </div> ) } |