Press n or j to go to the next uncovered block, b, p or k for the previous block.
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277 278 279 280 | /** * Complement Race - Type Definitions * * This module uses Zod schemas as the single source of truth for types. * TypeScript types are inferred from Zod schemas using z.infer<>. */ import { z } from 'zod' import type { GameMove as BaseGameMove } from '@/lib/arcade/game-sdk' // ============================================================================ // Question & Game Mechanic Types // ============================================================================ export const ComplementQuestionSchema = z.object({ id: z.string(), number: z.number(), // The visible number (e.g., 3 in "3 + ? = 5") targetSum: z.number(), // 5 or 10 correctAnswer: z.number(), // The missing number showAsAbacus: z.boolean(), // Display as abacus visualization? timestamp: z.number(), // When question was generated }) export type ComplementQuestion = z.infer<typeof ComplementQuestionSchema> export const StationSchema = z.object({ id: z.string(), name: z.string(), position: z.number(), // 0-100% along track icon: z.string(), emoji: z.string(), // Alias for icon (for backward compatibility) }) export type Station = z.infer<typeof StationSchema> export const PassengerSchema = z.object({ id: z.string(), name: z.string(), avatar: z.string(), originStationId: z.string(), destinationStationId: z.string(), isUrgent: z.boolean(), // Urgent passengers worth 2x points claimedBy: z.string().nullable(), // playerId who picked up this passenger (null = unclaimed) deliveredBy: z.string().nullable(), // playerId who delivered (null = not delivered yet) carIndex: z.number().nullable(), // Physical car index (0-N) where passenger is seated (null = not boarded) timestamp: z.number(), // When passenger spawned }) export type Passenger = z.infer<typeof PassengerSchema> // ============================================================================ // Player State // ============================================================================ export const PlayerStateSchema = z.object({ id: z.string(), name: z.string(), color: z.string(), // For ghost train visualization // Scores score: z.number(), streak: z.number(), bestStreak: z.number(), correctAnswers: z.number(), totalQuestions: z.number(), // Position & Progress position: z.number(), // 0-100% for practice/survival only (sprint mode: client-side) // Current state isReady: z.boolean(), isActive: z.boolean(), currentAnswer: z.string().nullable(), // Their current typed answer (for "thinking" indicator) lastAnswerTime: z.number().nullable(), // Sprint mode: passengers currently on this player's train passengers: z.array(z.string()), // Array of passenger IDs (max 3) deliveredPassengers: z.number(), // Total count }) export type PlayerState = z.infer<typeof PlayerStateSchema> // ============================================================================ // AI Opponent // ============================================================================ export const AIOpponentSchema = z.object({ id: z.string(), name: z.string(), personality: z.enum(['competitive', 'analytical']), position: z.number(), speed: z.number(), lastComment: z.string().nullable(), lastCommentTime: z.number(), }) export type AIOpponent = z.infer<typeof AIOpponentSchema> // ============================================================================ // Leaderboard Entry // ============================================================================ export const LeaderboardEntrySchema = z.object({ playerId: z.string(), score: z.number(), rank: z.number(), }) export type LeaderboardEntry = z.infer<typeof LeaderboardEntrySchema> // ============================================================================ // Game Configuration Schema (mirrors ComplementRaceGameConfig from game-configs) // ============================================================================ export const ComplementRaceGameConfigSchema = z.object({ // Game Style style: z.enum(['practice', 'sprint', 'survival']), // Question Settings mode: z.enum(['friends5', 'friends10', 'mixed']), complementDisplay: z.enum(['number', 'abacus', 'random']), // Difficulty timeoutSetting: z.enum([ 'preschool', 'kindergarten', 'relaxed', 'slow', 'normal', 'fast', 'expert', ]), // AI Settings enableAI: z.boolean(), aiOpponentCount: z.number(), // 0-2 for multiplayer, 2 for single-player // Multiplayer Settings maxPlayers: z.number(), // 1-4 // Sprint Mode Specific routeDuration: z.number(), // seconds per route (default 60) enablePassengers: z.boolean(), passengerCount: z.number(), // 6-8 passengers per route maxConcurrentPassengers: z.number(), // 3 per train // Practice/Survival Mode Specific raceGoal: z.number(), // questions to win practice mode (default 20) // Win Conditions winCondition: z.enum(['route-based', 'score-based', 'time-based', 'infinite']), targetScore: z.number().optional(), // for score-based (e.g., 100) timeLimit: z.number().optional(), // for time-based (e.g., 300 seconds) routeCount: z.number().optional(), // for route-based (e.g., 3 routes) }) /** * Configuration type for complement-race game * Inferred from Zod schema - this is the single source of truth */ export type ComplementRaceGameConfig = z.infer<typeof ComplementRaceGameConfigSchema> & { [key: string]: unknown // Index signature to satisfy GameConfig constraint } // Alias for backward compatibility export type ComplementRaceConfig = ComplementRaceGameConfig // ============================================================================ // Game Phase // ============================================================================ export const GamePhaseSchema = z.enum(['setup', 'lobby', 'countdown', 'playing', 'results']) export type GamePhase = z.infer<typeof GamePhaseSchema> // ============================================================================ // Multiplayer Game State // ============================================================================ export const ComplementRaceStateSchema = z.object({ // Configuration (from room settings) config: ComplementRaceGameConfigSchema, // Game Phase gamePhase: GamePhaseSchema, // Players activePlayers: z.array(z.string()), // Array of player IDs playerMetadata: z.record(z.string(), z.object({ name: z.string(), color: z.string() })), // playerId -> metadata players: z.record(z.string(), PlayerStateSchema), // playerId -> state // Current Question (shared for competitive, individual for each player) currentQuestions: z.record(z.string(), ComplementQuestionSchema), // playerId -> question questionStartTime: z.number(), // When current question batch started // Sprint Mode: Shared passenger pool stations: z.array(StationSchema), passengers: z.array(PassengerSchema), // All passengers (claimed and unclaimed) currentRoute: z.number(), routeStartTime: z.number().nullable(), // Race Progress raceStartTime: z.number().nullable(), raceEndTime: z.number().nullable(), winner: z.string().nullable(), // playerId of winner leaderboard: z.array(LeaderboardEntrySchema), // AI Opponents (optional) aiOpponents: z.array(AIOpponentSchema), // Timing gameStartTime: z.number().nullable(), gameEndTime: z.number().nullable(), }) /** * Core game state type - inferred from Zod schema * Note: Index signature added to satisfy GameState constraint */ export type ComplementRaceState = z.infer<typeof ComplementRaceStateSchema> & { [key: string]: unknown } // ============================================================================ // Move Types (Player Actions) // ============================================================================ export type ComplementRaceMove = BaseGameMove & // Setup phase ( | { type: 'START_GAME' data: { activePlayers: string[] playerMetadata: Record<string, unknown> } } | { type: 'SET_READY'; data: { ready: boolean } } | { type: 'SET_CONFIG' data: { field: keyof ComplementRaceGameConfig; value: unknown } } // Playing phase | { type: 'SUBMIT_ANSWER'; data: { answer: number; responseTime: number } } | { type: 'UPDATE_INPUT'; data: { input: string } } // Show "thinking" indicator | { type: 'UPDATE_POSITION'; data: { position: number } } // Sprint mode: sync train position | { type: 'CLAIM_PASSENGER' data: { passengerId: string; carIndex: number } } // Sprint mode: pickup | { type: 'DELIVER_PASSENGER'; data: { passengerId: string } } // Sprint mode: delivery // Game flow | { type: 'NEXT_QUESTION'; data: Record<string, never> } | { type: 'END_GAME'; data: Record<string, never> } | { type: 'PLAY_AGAIN'; data: Record<string, never> } | { type: 'GO_TO_SETUP'; data: Record<string, never> } // Sprint mode route progression | { type: 'START_NEW_ROUTE'; data: { routeNumber: number } } ) // ============================================================================ // Helper Types // ============================================================================ export const AnswerValidationSchema = z.object({ correct: z.boolean(), responseTime: z.number(), speedBonus: z.number(), streakBonus: z.number(), totalPoints: z.number(), newStreak: z.number(), }) export type AnswerValidation = z.infer<typeof AnswerValidationSchema> export const PassengerActionSchema = z.object({ type: z.enum(['claim', 'deliver']), passengerId: z.string(), playerId: z.string(), station: StationSchema, points: z.number(), timestamp: z.number(), }) export type PassengerAction = z.infer<typeof PassengerActionSchema> |