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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 | 'use client' import { useEffect, useState } from 'react' import { useRouter } from 'next/navigation' import { PageWithNav } from '@/components/PageWithNav' import { StandardGameLayout } from '@/components/StandardGameLayout' import { useGameLayoutMode } from '@/contexts/GameLayoutContext' import { CROP_MODE_EVENT, type CropModeEventDetail } from '../customCrops' import { useKnowYourWorld } from '../Provider' import { SetupPhase } from './SetupPhase' import { PlayingPhase } from './PlayingPhase' import { ResultsPhase } from './ResultsPhase' export function GameComponent() { const router = useRouter() const { state, exitSession, returnToSetup, endGame } = useKnowYourWorld() const layoutMode = useGameLayoutMode() // Track crop mode to hide nav (dev only) const [cropModeActive, setCropModeActive] = useState(false) useEffect(() => { const handleCropModeChange = (e: Event) => { const detail = (e as CustomEvent<CropModeEventDetail>).detail setCropModeActive(detail.active) } window.addEventListener(CROP_MODE_EVENT, handleCropModeChange) return () => window.removeEventListener(CROP_MODE_EVENT, handleCropModeChange) }, []) // Guard against undefined state during session initialization if (!state) { return ( <div style={{ display: 'flex', justifyContent: 'center', alignItems: 'center', height: '100vh', color: '#888', }} > Loading... </div> ) } // Determine current player for turn indicator (if turn-based mode) const currentPlayerId = state.gamePhase === 'playing' && state.gameMode === 'turn-based' ? state.currentPlayer : undefined // Map game mode to nav display const baseModeDisplay = { cooperative: { label: 'Co-op', emoji: '🤝', color: '#10b981' }, race: { label: 'Race', emoji: '🏁', color: '#ef4444' }, 'turn-based': { label: 'Turns', emoji: '🔄', color: '#8b5cf6' }, }[state.gameMode] ?? { label: 'Co-op', emoji: '🤝', color: '#10b981' } // Map assistance level to display info const assistanceDisplay = { learning: { label: 'Learning', emoji: '🌱' }, guided: { label: 'Guided', emoji: '🧭' }, helpful: { label: 'Helpful', emoji: '💡' }, standard: { label: 'Standard', emoji: '🎯' }, none: { label: 'Challenge', emoji: '🏆' }, }[state.assistanceLevel] ?? null // Combine mode and assistance level in the label const modeDisplay = { ...baseModeDisplay, label: assistanceDisplay ? `${baseModeDisplay.label} • ${assistanceDisplay.emoji} ${assistanceDisplay.label}` : baseModeDisplay.label, } // Setup phase renders its own full-screen layout (map behind nav) // Playing phase uses StandardGameLayout (respects nav height) // Results phase uses normal flow // When crop mode is active (dev only), render without nav to allow unobstructed drawing if (cropModeActive) { return ( <> {state.gamePhase === 'setup' && <SetupPhase />} {state.gamePhase === 'playing' && ( <StandardGameLayout> <PlayingPhase /> </StandardGameLayout> )} {state.gamePhase === 'results' && <ResultsPhase />} </> ) } // When in container mode (practice game break), render without PageWithNav // The parent (GameBreakScreen) handles layout and nav if (layoutMode === 'container') { return ( <> {state.gamePhase === 'setup' && <SetupPhase />} {state.gamePhase === 'playing' && ( <StandardGameLayout> <PlayingPhase /> </StandardGameLayout> )} {state.gamePhase === 'results' && <ResultsPhase />} </> ) } return ( <PageWithNav navTitle="Know Your World" navEmoji="🌍" emphasizePlayerSelection={state.gamePhase === 'setup'} currentPlayerId={currentPlayerId} playerScores={state.scores} onExitSession={() => { exitSession() router.push('/arcade') }} onSetup={state.gamePhase !== 'setup' ? returnToSetup : undefined} onNewGame={state.gamePhase !== 'setup' && state.gamePhase !== 'results' ? endGame : undefined} customModeLabel={modeDisplay.label} customModeEmoji={modeDisplay.emoji} customModeColor={modeDisplay.color} > {state.gamePhase === 'setup' && <SetupPhase />} {state.gamePhase === 'playing' && ( <StandardGameLayout> <PlayingPhase /> </StandardGameLayout> )} {state.gamePhase === 'results' && <ResultsPhase />} </PageWithNav> ) } |