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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 | /** * Speech Announcements Hook * * Manages all speech-related side effects for the Know Your World game: * - Auto-speak hints when bubble opens * - Announce new region prompts (with delay after celebrations) * - "You found {region}" announcements * - Track celebration/speech timing coordination * - Auto-speak when hint cycles */ import { useCallback, useEffect, useRef } from 'react' import type { CelebrationType } from '../../Provider' export interface UseSpeechAnnouncementsOptions { // Speech capabilities isSpeechSupported: boolean isSpeaking: boolean speak: (text: string, withAccent: boolean) => void speakWithRegionName: (regionName: string, hint: string | null, withAccent: boolean) => void stopSpeaking: () => void // Current state currentPrompt: string | null currentRegionName: string | null hintText: string | null hintIndex: number withAccent: boolean autoSpeak: boolean // Hint bubble state showHintBubble: boolean setShowHintBubble: (show: boolean) => void hasHint: boolean hintsLocked: boolean // Refs for settings (to avoid effect re-runs) autoHintRef: React.RefObject<boolean> autoSpeakRef: React.RefObject<boolean> withAccentRef: React.RefObject<boolean> // Celebration state celebration: { regionId: string regionName: string type: CelebrationType startTime: number } | null puzzlePieceTarget: { regionId: string regionName: string } | null } export interface UseSpeechAnnouncementsReturn { /** Callback for speak button click */ handleSpeakClick: () => void } export function useSpeechAnnouncements({ isSpeechSupported, isSpeaking, speak, speakWithRegionName, stopSpeaking, currentPrompt, currentRegionName, hintText, hintIndex, withAccent, autoSpeak, showHintBubble, setShowHintBubble, hasHint, hintsLocked, autoHintRef, autoSpeakRef, withAccentRef, celebration, puzzlePieceTarget, }: UseSpeechAnnouncementsOptions): UseSpeechAnnouncementsReturn { // ============================================================================ // Speak Button Handler // ============================================================================ const handleSpeakClick = useCallback(() => { if (isSpeaking) { stopSpeaking() } else if (currentRegionName) { speakWithRegionName(currentRegionName, hintText, withAccent) } }, [isSpeaking, stopSpeaking, currentRegionName, hintText, speakWithRegionName, withAccent]) // ============================================================================ // Auto-speak hint when bubble opens // ============================================================================ const prevShowHintBubbleRef = useRef(false) useEffect(() => { const justOpened = showHintBubble && !prevShowHintBubbleRef.current prevShowHintBubbleRef.current = showHintBubble if (justOpened && autoSpeak && currentRegionName && isSpeechSupported) { speakWithRegionName(currentRegionName, hintText, withAccent) } }, [ showHintBubble, autoSpeak, currentRegionName, hintText, isSpeechSupported, speakWithRegionName, withAccent, ]) // ============================================================================ // Handle hint bubble and auto-speak when prompt changes // ============================================================================ const prevPromptRef = useRef<string | null>(null) useEffect(() => { const isNewRegion = prevPromptRef.current !== null && prevPromptRef.current !== currentPrompt prevPromptRef.current = currentPrompt // Don't auto-show hints when locked (e.g., waiting for name confirmation) if (autoHintRef.current && hasHint && !hintsLocked) { setShowHintBubble(true) // If region changed and both auto-hint and auto-speak are enabled, speak immediately // This handles the case where the bubble was already open if (isNewRegion && autoSpeakRef.current && currentRegionName && isSpeechSupported) { speakWithRegionName(currentRegionName, hintText, withAccentRef.current ?? false) } } else { setShowHintBubble(false) } }, [ currentPrompt, hasHint, currentRegionName, hintText, isSpeechSupported, speakWithRegionName, hintsLocked, autoHintRef, autoSpeakRef, withAccentRef, setShowHintBubble, ]) // ============================================================================ // Announce region name when a new prompt appears // ============================================================================ const prevPromptForAnnouncementRef = useRef<string | null>(null) const lastFoundAnnouncementTimeRef = useRef<number>(0) const announcementTimeoutRef = useRef<ReturnType<typeof setTimeout> | null>(null) // Cleanup timeout on unmount useEffect(() => { return () => { if (announcementTimeoutRef.current) { clearTimeout(announcementTimeoutRef.current) } } }, []) useEffect(() => { // Clear any pending announcement when prompt changes if (announcementTimeoutRef.current) { clearTimeout(announcementTimeoutRef.current) announcementTimeoutRef.current = null } // Only announce if we have speech support, a new prompt, and a region name if (!isSpeechSupported || !currentPrompt || !currentRegionName) { prevPromptForAnnouncementRef.current = currentPrompt return } // Check if this is a new prompt (not just re-render) if (currentPrompt === prevPromptForAnnouncementRef.current) { return } prevPromptForAnnouncementRef.current = currentPrompt // Calculate delay: give a breather after "You found" announcement // Wait at least 2 seconds after the last "You found" before announcing next region const MIN_DELAY_AFTER_FOUND = 2000 const timeSinceLastFound = Date.now() - lastFoundAnnouncementTimeRef.current const delay = Math.max(0, MIN_DELAY_AFTER_FOUND - timeSinceLastFound) if (delay > 0) { // Schedule delayed announcement announcementTimeoutRef.current = setTimeout(() => { speakWithRegionName(currentRegionName, hintText, false) announcementTimeoutRef.current = null }, delay) } else { // No recent "You found", announce immediately speakWithRegionName(currentRegionName, hintText, false) } }, [currentPrompt, currentRegionName, hintText, isSpeechSupported, speakWithRegionName]) // ============================================================================ // Announce "You found {region}" when celebration/puzzle starts // ============================================================================ const prevFoundAnnouncementRef = useRef<string | null>(null) useEffect(() => { if (!isSpeechSupported) return // Determine what to announce (prioritize puzzlePieceTarget for learning mode) const regionId = puzzlePieceTarget?.regionId ?? celebration?.regionId const regionName = puzzlePieceTarget?.regionName ?? celebration?.regionName if (regionId && regionName) { // Use just regionId as key - prevents double announcement when // puzzlePieceTarget transitions to celebration for the same region if (regionId !== prevFoundAnnouncementRef.current) { prevFoundAnnouncementRef.current = regionId speak(`You found ${regionName}`, false) } } else { // Reset when neither is active prevFoundAnnouncementRef.current = null } }, [puzzlePieceTarget, celebration, isSpeechSupported, speak]) // ============================================================================ // Track celebration/speech timing for announcement breather // ============================================================================ const celebrationActiveRef = useRef(false) const waitingForSpeechToFinishRef = useRef(false) const prevIsSpeakingRef = useRef(false) // Track celebration state useEffect(() => { if (celebration) { celebrationActiveRef.current = true // If speech is currently happening, wait for it to finish if (isSpeaking) { waitingForSpeechToFinishRef.current = true } else { // Speech already done (or not speaking), record time now lastFoundAnnouncementTimeRef.current = Date.now() } } else { celebrationActiveRef.current = false waitingForSpeechToFinishRef.current = false } }, [celebration, isSpeaking]) // Track when speech finishes - if we were waiting, record the time useEffect(() => { const speechJustFinished = prevIsSpeakingRef.current && !isSpeaking prevIsSpeakingRef.current = isSpeaking if (speechJustFinished && waitingForSpeechToFinishRef.current) { // Speech just finished and we were waiting for it lastFoundAnnouncementTimeRef.current = Date.now() waitingForSpeechToFinishRef.current = false } }, [isSpeaking]) // ============================================================================ // Auto-speak when hint cycles (due to struggle detection or manual cycling) // ============================================================================ const prevHintIndexRef = useRef(hintIndex) useEffect(() => { // Only speak if hint index actually changed (not initial render) if ( hintIndex > prevHintIndexRef.current && hintText && isSpeechSupported && currentRegionName ) { prevHintIndexRef.current = hintIndex // Speak just the hint (user already knows the region name) speak(hintText, false) } else if (hintIndex !== prevHintIndexRef.current) { prevHintIndexRef.current = hintIndex } }, [hintIndex, hintText, isSpeechSupported, currentRegionName, speak]) return { handleSpeakClick, } } |