Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 | /** * Heat-based visual styling for Know Your World * * Provides color, opacity, and animation parameters for UI elements * based on hot/cold feedback. Used for crosshairs, magnifier borders, etc. */ import type { FeedbackType } from './hotColdPhrases' // ============================================================================ // Types // ============================================================================ /** Border styling for magnifier based on heat feedback */ export interface HeatBorderStyle { border: string glow: string width: number } /** Complete crosshair styling based on heat feedback */ export interface HeatCrosshairStyle { color: string opacity: number rotationSpeed: number // degrees per frame at 60fps (0 = no rotation) glowColor: string strokeWidth: number } // ============================================================================ // Heat Level Conversion // ============================================================================ /** * Convert FeedbackType to a numeric heat level (0-1) * Used for continuous effects like rotation speed */ export function getHeatLevel(feedbackType: FeedbackType | null): number { switch (feedbackType) { case 'found_it': return 1.0 case 'on_fire': return 0.9 case 'hot': return 0.75 case 'warmer': return 0.6 case 'colder': return 0.4 case 'cold': return 0.25 case 'freezing': return 0.1 case 'overshot': return 0.3 case 'stuck': return 0.35 default: return 0.5 // Neutral } } // ============================================================================ // Rotation Speed // ============================================================================ /** * Calculate rotation speed based on heat level using 1/x backoff curve * - No rotation below heat 0.5 * - Maximum rotation (1 rotation/sec = 6°/frame at 60fps) at heat 1.0 * - Uses squared curve for rapid acceleration near found_it */ export function getRotationSpeed(heatLevel: number): number { const THRESHOLD = 0.5 const MAX_SPEED = 6 // 1 rotation/sec at 60fps (360°/sec / 60 = 6°/frame) if (heatLevel <= THRESHOLD) { return 0 } // 1/x style backoff: speed increases rapidly as heat approaches 1.0 // Using squared curve: ((heat - 0.5) / 0.5)^2 * maxSpeed const normalized = (heatLevel - THRESHOLD) / (1 - THRESHOLD) return MAX_SPEED * normalized * normalized } // ============================================================================ // Border Styling (for magnifier) // ============================================================================ /** * Get heat-based border color for magnifier based on hot/cold feedback * Returns an object with border color, glow color, and width */ export function getHeatBorderColors( feedbackType: FeedbackType | null, isDark: boolean ): HeatBorderStyle { switch (feedbackType) { case 'found_it': return { border: isDark ? '#fbbf24' : '#f59e0b', // gold glow: 'rgba(251, 191, 36, 0.6)', width: 4, } case 'on_fire': return { border: isDark ? '#ef4444' : '#dc2626', // red glow: 'rgba(239, 68, 68, 0.5)', width: 4, } case 'hot': return { border: isDark ? '#f97316' : '#ea580c', // orange glow: 'rgba(249, 115, 22, 0.4)', width: 3, } case 'warmer': return { border: isDark ? '#fb923c' : '#f97316', // light orange glow: 'rgba(251, 146, 60, 0.3)', width: 3, } case 'colder': return { border: isDark ? '#93c5fd' : '#60a5fa', // light blue glow: 'rgba(147, 197, 253, 0.3)', width: 3, } case 'cold': return { border: isDark ? '#60a5fa' : '#3b82f6', // blue glow: 'rgba(96, 165, 250, 0.4)', width: 3, } case 'freezing': return { border: isDark ? '#38bdf8' : '#0ea5e9', // cyan/ice blue glow: 'rgba(56, 189, 248, 0.5)', width: 4, } case 'overshot': return { border: isDark ? '#facc15' : '#eab308', // yellow glow: 'rgba(250, 204, 21, 0.4)', width: 3, } case 'stuck': return { border: isDark ? '#9ca3af' : '#6b7280', // gray glow: 'rgba(156, 163, 175, 0.2)', width: 3, } default: // Default blue when no hot/cold active return { border: isDark ? '#60a5fa' : '#3b82f6', glow: 'rgba(96, 165, 250, 0.3)', width: 3, } } } // ============================================================================ // Crosshair Styling // ============================================================================ /** * Get crosshair styling based on hot/cold feedback * Returns color, opacity, rotation speed, and glow for heat-reactive crosshairs */ export function getHeatCrosshairStyle( feedbackType: FeedbackType | null, isDark: boolean, hotColdEnabled: boolean ): HeatCrosshairStyle { const heatLevel = getHeatLevel(feedbackType) const rotationSpeed = hotColdEnabled ? getRotationSpeed(heatLevel) : 0 // Default styling when hot/cold not enabled if (!hotColdEnabled || !feedbackType) { return { color: isDark ? '#60a5fa' : '#3b82f6', // Default blue opacity: 1, rotationSpeed: 0, glowColor: 'transparent', strokeWidth: 2, } } switch (feedbackType) { case 'found_it': return { color: '#fbbf24', // Gold opacity: 1, rotationSpeed, glowColor: 'rgba(251, 191, 36, 0.8)', strokeWidth: 3, } case 'on_fire': return { color: '#ef4444', // Bright red opacity: 1, rotationSpeed, glowColor: 'rgba(239, 68, 68, 0.7)', strokeWidth: 3, } case 'hot': return { color: '#f97316', // Orange opacity: 1, rotationSpeed, glowColor: 'rgba(249, 115, 22, 0.5)', strokeWidth: 2.5, } case 'warmer': return { color: '#fb923c', // Light orange opacity: 0.9, rotationSpeed, glowColor: 'rgba(251, 146, 60, 0.4)', strokeWidth: 2, } case 'colder': return { color: '#93c5fd', // Light blue opacity: 0.6, rotationSpeed, glowColor: 'transparent', strokeWidth: 2, } case 'cold': return { color: '#60a5fa', // Blue opacity: 0.4, rotationSpeed, glowColor: 'transparent', strokeWidth: 1.5, } case 'freezing': return { color: '#38bdf8', // Ice blue/cyan opacity: 0.25, // Very faded rotationSpeed, glowColor: 'transparent', strokeWidth: 1, } case 'overshot': return { color: '#a855f7', // Purple (went past it) opacity: 0.8, rotationSpeed, glowColor: 'rgba(168, 85, 247, 0.4)', strokeWidth: 2, } case 'stuck': return { color: '#9ca3af', // Gray opacity: 0.5, rotationSpeed, glowColor: 'transparent', strokeWidth: 1.5, } default: return { color: isDark ? '#60a5fa' : '#3b82f6', opacity: 1, rotationSpeed: 0, glowColor: 'transparent', strokeWidth: 2, } } } |