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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 | /** * Abacus Matching Game — Server-Safe Variant Definition * * Contains only the data/logic fields needed by the validator. * No React component imports — safe to use in server.js / socket-server. * * The full variant (with React components) is in variant.ts, * which extends this with CardFront, SetupContent, etc. */ import type { MatchingPairsVariant } from '@/lib/arcade/matching-pairs-framework' import { generateGameCards, getGridConfiguration } from './utils/cardGeneration' import { validateMatch } from './utils/matchValidation' import { AbacusCardSchema } from './types' import type { AbacusCard, AbacusConfig } from './types' /** * Server-safe subset of the variant — everything the validator needs. * React component fields (CardFront, SetupContent) are omitted. */ export const abacusVariantServer: Pick< MatchingPairsVariant<AbacusCard, AbacusConfig>, | 'gameName' | 'defaultConfig' | 'cardSchema' | 'generateCards' | 'validateMatch' | 'validateConfigField' | 'getTotalPairs' | 'getOriginalConfig' | 'hasConfigChangedFrom' | 'practiceBreakDefaults' | 'getGridConfig' | 'canFlipCard' > = { gameName: 'matching', defaultConfig: { gameType: 'abacus-numeral', difficulty: 6, turnTimer: 30, }, cardSchema: AbacusCardSchema, generateCards: (config) => generateGameCards(config.gameType, config.difficulty), validateMatch: (card1, card2) => validateMatch(card1, card2), validateConfigField: (field, value) => { switch (field) { case 'gameType': if (!['abacus-numeral', 'complement-pairs'].includes(value)) { return 'Invalid game type' } return null case 'difficulty': if (![6, 8, 12, 15].includes(value)) { return 'Invalid difficulty' } return null case 'turnTimer': if (typeof value !== 'number' || value < 5 || value > 300) { return 'Turn timer must be between 5 and 300' } return null default: return null } }, getTotalPairs: (config) => config.difficulty, getOriginalConfig: (config) => ({ gameType: config.gameType, difficulty: config.difficulty, turnTimer: config.turnTimer, }), hasConfigChangedFrom: (current, original) => current.gameType !== original.gameType || current.difficulty !== original.difficulty || current.turnTimer !== original.turnTimer, getGridConfig: (config) => getGridConfiguration(config.difficulty), practiceBreakDefaults: { gameType: 'abacus-numeral', difficulty: 6, turnTimer: 30, }, } |