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* Music Note Matching Game - Variant-Specific Type Definitions
*
* Base types (GamePhase, Difficulty, BaseMatchingCard, etc.) live in the
* matching-pairs-framework. This file defines only the music-specific
* extensions.
*/
import { z } from 'zod'
import type { BaseMatchingCard, BaseMatchingConfig } from '@/lib/arcade/matching-pairs-framework'
// ============================================================================
// Variant-Specific Schemas & Types
// ============================================================================
export const MusicCardTypeSchema = z.enum(['staff-note', 'note-name'])
export type MusicCardType = z.infer<typeof MusicCardTypeSchema>
export const MusicGameTypeSchema = z.enum(['staff-to-name', 'treble-to-bass'])
export type MusicGameType = z.infer<typeof MusicGameTypeSchema>
export const ClefSchema = z.enum(['treble', 'bass', 'both'])
export type ClefOption = z.infer<typeof ClefSchema>
export const DifficultySchema = z.union([z.literal(6), z.literal(8), z.literal(12), z.literal(15)])
export type Difficulty = z.infer<typeof DifficultySchema>
// ============================================================================
// MusicCard — extends BaseMatchingCard
// ============================================================================
export const MusicCardSchema = z.object({
id: z.string(),
type: MusicCardTypeSchema,
pitchClass: z.string(),
octave: z.number(),
midiNote: z.number(),
clef: z.enum(['treble', 'bass']).optional(),
accidental: z.enum(['sharp', 'flat', 'natural', 'none']).optional(),
displayName: z.string(),
friendlyName: z.string().optional(),
matched: z.boolean(),
matchedBy: z.string().optional(),
})
export type MusicCard = z.infer<typeof MusicCardSchema>
// Verify MusicCard extends BaseMatchingCard at the type level
const _cardCheck: BaseMatchingCard = {} as MusicCard
void _cardCheck
// ============================================================================
// MusicConfig — extends BaseMatchingConfig
// ============================================================================
export const MusicConfigSchema = z.object({
gameType: MusicGameTypeSchema,
clef: ClefSchema,
difficulty: DifficultySchema,
turnTimer: z.number(),
skipSetupPhase: z.boolean().optional(),
})
export type MusicConfig = z.infer<typeof MusicConfigSchema>
// Verify MusicConfig extends BaseMatchingConfig at the type level
const _configCheck: BaseMatchingConfig = {} as MusicConfig
void _configCheck
// ============================================================================
// Match Validation Result
// ============================================================================
export interface MusicMatchValidationResult {
isValid: boolean
reason?: string
type: 'staff-to-name' | 'treble-to-bass' | 'invalid'
}
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