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* Music Matching Game — Server-Safe Variant Definition
*
* Contains only the data/logic fields needed by the validator.
* No React component imports — safe to use in server.js / socket-server.
*/
import type { MatchingPairsVariant } from '@/lib/arcade/matching-pairs-framework'
import { generateMusicCards, getGridConfiguration } from './utils/cardGeneration'
import { validateMatch } from './utils/matchValidation'
import { MusicCardSchema } from './types'
import type { MusicCard, MusicConfig } from './types'
export const musicVariantServer: Pick<
MatchingPairsVariant<MusicCard, MusicConfig>,
| 'gameName'
| 'defaultConfig'
| 'cardSchema'
| 'generateCards'
| 'validateMatch'
| 'validateConfigField'
| 'getTotalPairs'
| 'getOriginalConfig'
| 'hasConfigChangedFrom'
| 'practiceBreakDefaults'
| 'getGridConfig'
> = {
gameName: 'music-matching',
defaultConfig: {
gameType: 'staff-to-name',
clef: 'treble',
difficulty: 6,
turnTimer: 30,
},
cardSchema: MusicCardSchema,
generateCards: (config) => generateMusicCards(config),
validateMatch: (card1, card2) => validateMatch(card1, card2),
validateConfigField: (field, value) => {
switch (field) {
case 'gameType':
if (!['staff-to-name', 'treble-to-bass'].includes(value)) {
return 'Invalid game type'
}
return null
case 'clef':
if (!['treble', 'bass', 'both'].includes(value)) {
return 'Invalid clef'
}
return null
case 'difficulty':
if (![6, 8, 12, 15].includes(value)) {
return 'Invalid difficulty'
}
return null
case 'turnTimer':
if (typeof value !== 'number' || value < 5 || value > 300) {
return 'Turn timer must be between 5 and 300'
}
return null
default:
return null
}
},
getTotalPairs: (config) => config.difficulty,
getOriginalConfig: (config) => ({
gameType: config.gameType,
clef: config.clef,
difficulty: config.difficulty,
turnTimer: config.turnTimer,
}),
hasConfigChangedFrom: (current, original) =>
current.gameType !== original.gameType ||
current.clef !== original.clef ||
current.difficulty !== original.difficulty ||
current.turnTimer !== original.turnTimer,
getGridConfig: (config) => getGridConfiguration(config.difficulty),
practiceBreakDefaults: {
gameType: 'staff-to-name',
clef: 'treble',
difficulty: 6,
turnTimer: 30,
},
}
|