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* Type Racer Jr. - Game Definition
*
* A typing game for young learners. Kids type words letter-by-letter,
* starting with tiny words (cat, dog, sun) and progressing to bigger ones.
*/
import { defineGame, getGameTheme } from '@/lib/arcade/game-sdk'
import type { GameManifest } from '@/lib/arcade/game-sdk'
import { TypeRacerGame } from './components/TypeRacerGame'
import { TypeRacerJrProvider } from './Provider'
import type { TypeRacerJrConfig, TypeRacerJrMove, TypeRacerJrState } from './types'
import { typeRacerJrValidator } from './Validator'
const manifest: GameManifest = {
name: 'type-racer-jr',
displayName: 'Type Racer Jr.',
icon: '⌨️',
description: 'Type words letter by letter to earn stars',
longDescription:
'Learn to type by spelling words one letter at a time! ' +
'Start with tiny words like "cat" and "dog", then progress to bigger words. ' +
'Earn stars for speed and accuracy!',
maxPlayers: 1,
difficulty: 'Beginner',
chips: ['⌨️ Typing', '⭐ Stars', '📚 Learning'],
...getGameTheme('orange'),
available: true,
practiceBreakReady: true,
practiceBreakConfig: {
suggestedConfig: {
gameMode: 'free-play',
startingDifficulty: 'level1',
wordCount: 5,
timeLimit: null,
},
lockedFields: ['gameMode'],
minDurationMinutes: 1,
maxDurationMinutes: 5,
difficultyPresets: {
easy: {
startingDifficulty: 'level1',
wordCount: 5,
},
medium: {
startingDifficulty: 'level1',
wordCount: 8,
},
hard: {
startingDifficulty: 'level2',
wordCount: 10,
},
},
},
resultsConfig: {
supportsResults: true,
resultsDisplayDurationMs: 5000,
scoreboardCategory: 'speed',
},
coPlay: { mode: 'none' },
}
const defaultConfig: TypeRacerJrConfig = {
gameMode: 'free-play',
timeLimit: null,
startingDifficulty: 'level1',
wordCount: 5,
keyboardLayout: 'qwerty',
showVirtualKeyboard: false,
}
function validateTypeRacerJrConfig(config: unknown): config is TypeRacerJrConfig {
if (typeof config !== 'object' || config === null) return false
const c = config as Record<string, unknown>
if (!('gameMode' in c) || !['free-play', 'beat-the-clock'].includes(c.gameMode as string)) {
return false
}
if (
!('startingDifficulty' in c) ||
!['level1', 'level2', 'level3'].includes(c.startingDifficulty as string)
) {
return false
}
if ('timeLimit' in c && c.timeLimit !== null && typeof c.timeLimit !== 'number') {
return false
}
if ('wordCount' in c && c.wordCount !== null && typeof c.wordCount !== 'number') {
return false
}
return true
}
export const typeRacerJrGame = defineGame<TypeRacerJrConfig, TypeRacerJrState, TypeRacerJrMove>({
manifest,
Provider: TypeRacerJrProvider,
GameComponent: TypeRacerGame,
validator: typeRacerJrValidator,
defaultConfig,
validateConfig: validateTypeRacerJrConfig,
})
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