Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 | /** * Type Racer Jr. - Game Definition * * A typing game for young learners. Kids type words letter-by-letter, * starting with tiny words (cat, dog, sun) and progressing to bigger ones. */ import { defineGame, getGameTheme } from '@/lib/arcade/game-sdk' import type { GameManifest } from '@/lib/arcade/game-sdk' import { TypeRacerGame } from './components/TypeRacerGame' import { TypeRacerJrProvider } from './Provider' import type { TypeRacerJrConfig, TypeRacerJrMove, TypeRacerJrState } from './types' import { typeRacerJrValidator } from './Validator' const manifest: GameManifest = { name: 'type-racer-jr', displayName: 'Type Racer Jr.', icon: '⌨️', description: 'Type words letter by letter to earn stars', longDescription: 'Learn to type by spelling words one letter at a time! ' + 'Start with tiny words like "cat" and "dog", then progress to bigger words. ' + 'Earn stars for speed and accuracy!', maxPlayers: 1, difficulty: 'Beginner', chips: ['⌨️ Typing', '⭐ Stars', '📚 Learning'], ...getGameTheme('orange'), available: true, practiceBreakReady: true, practiceBreakConfig: { suggestedConfig: { gameMode: 'free-play', startingDifficulty: 'level1', wordCount: 5, timeLimit: null, }, lockedFields: ['gameMode'], minDurationMinutes: 1, maxDurationMinutes: 5, difficultyPresets: { easy: { startingDifficulty: 'level1', wordCount: 5, }, medium: { startingDifficulty: 'level1', wordCount: 8, }, hard: { startingDifficulty: 'level2', wordCount: 10, }, }, }, resultsConfig: { supportsResults: true, resultsDisplayDurationMs: 5000, scoreboardCategory: 'speed', }, coPlay: { mode: 'none' }, } const defaultConfig: TypeRacerJrConfig = { gameMode: 'free-play', timeLimit: null, startingDifficulty: 'level1', wordCount: 5, keyboardLayout: 'qwerty', showVirtualKeyboard: false, } function validateTypeRacerJrConfig(config: unknown): config is TypeRacerJrConfig { if (typeof config !== 'object' || config === null) return false const c = config as Record<string, unknown> if (!('gameMode' in c) || !['free-play', 'beat-the-clock'].includes(c.gameMode as string)) { return false } if ( !('startingDifficulty' in c) || !['level1', 'level2', 'level3'].includes(c.startingDifficulty as string) ) { return false } if ('timeLimit' in c && c.timeLimit !== null && typeof c.timeLimit !== 'number') { return false } if ('wordCount' in c && c.wordCount !== null && typeof c.wordCount !== 'number') { return false } return true } export const typeRacerJrGame = defineGame<TypeRacerJrConfig, TypeRacerJrState, TypeRacerJrMove>({ manifest, Provider: TypeRacerJrProvider, GameComponent: TypeRacerGame, validator: typeRacerJrValidator, defaultConfig, validateConfig: validateTypeRacerJrConfig, }) |