Press n or j to go to the next uncovered block, b, p or k for the previous block.
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* Type Racer Jr. - Type Definitions
*
* Zod schemas as single source of truth. TypeScript types inferred via z.infer<>.
*/
import { z } from 'zod'
// ============================================================================
// Enums & Constants
// ============================================================================
export const GameModeSchema = z.enum(['free-play', 'beat-the-clock'])
export type GameMode = z.infer<typeof GameModeSchema>
export const DifficultyLevelSchema = z.enum(['level1', 'level2', 'level3'])
export type DifficultyLevel = z.infer<typeof DifficultyLevelSchema>
export const GamePhaseSchema = z.enum(['setup', 'playing', 'results'])
export type GamePhase = z.infer<typeof GamePhaseSchema>
export const KeyboardLayoutSchema = z.enum(['qwerty', 'dvorak', 'abc'])
export type KeyboardLayout = z.infer<typeof KeyboardLayoutSchema>
export const TimeLimitSchema = z.union([z.literal(60), z.literal(90), z.literal(120), z.null()])
export type TimeLimit = z.infer<typeof TimeLimitSchema>
// ============================================================================
// Game Entities
// ============================================================================
export const WordEntrySchema = z.object({
word: z.string(),
emoji: z.string(),
})
export type WordEntry = z.infer<typeof WordEntrySchema>
export const CompletedWordSchema = z.object({
word: z.string(),
emoji: z.string(),
stars: z.number(),
mistakeCount: z.number(),
durationMs: z.number(),
})
export type CompletedWord = z.infer<typeof CompletedWordSchema>
export const PlayerMetadataSchema = z.object({
id: z.string(),
name: z.string(),
emoji: z.string(),
userId: z.string(),
})
export type PlayerMetadata = z.infer<typeof PlayerMetadataSchema>
// ============================================================================
// Game Configuration
// ============================================================================
export const TypeRacerJrConfigSchema = z.object({
gameMode: GameModeSchema,
timeLimit: TimeLimitSchema,
startingDifficulty: DifficultyLevelSchema,
wordCount: z.number().nullable(),
keyboardLayout: KeyboardLayoutSchema,
showVirtualKeyboard: z.boolean(),
})
export type TypeRacerJrConfig = z.infer<typeof TypeRacerJrConfigSchema>
// ============================================================================
// Game State
// ============================================================================
export const TypeRacerJrStateSchema = z.object({
// Core
gamePhase: GamePhaseSchema,
gameMode: GameModeSchema,
timeLimit: TimeLimitSchema,
wordCount: z.number().nullable(),
// Keyboard
keyboardLayout: KeyboardLayoutSchema,
showVirtualKeyboard: z.boolean(),
// Difficulty
currentDifficulty: DifficultyLevelSchema,
consecutiveCleanWords: z.number(),
// Word queue
wordQueue: z.array(WordEntrySchema),
currentWordIndex: z.number(),
completedWords: z.array(CompletedWordSchema),
usedWords: z.array(z.string()),
// Scoring
totalStars: z.number(),
bestStreak: z.number(),
// Timing
gameStartTime: z.number().nullable(),
currentWordStartTime: z.number().nullable(),
// Player
playerId: z.string(),
playerMetadata: z.record(z.string(), PlayerMetadataSchema),
// End game reason
endReason: z.enum(['timer-expired', 'all-words-done', 'player-quit']).nullable(),
})
export type TypeRacerJrState = z.infer<typeof TypeRacerJrStateSchema>
// ============================================================================
// Game Moves
// ============================================================================
export type TypeRacerJrMove =
| {
type: 'START_GAME'
playerId: string
userId: string
timestamp: number
data: {
wordQueue: WordEntry[]
playerMetadata: Record<string, PlayerMetadata>
}
}
| {
type: 'COMPLETE_WORD'
playerId: string
userId: string
timestamp: number
data: {
word: string
stars: number
mistakeCount: number
durationMs: number
}
}
| {
type: 'ADVANCE_DIFFICULTY'
playerId: string
userId: string
timestamp: number
data: {
newDifficulty: DifficultyLevel
newWords: WordEntry[]
}
}
| {
type: 'END_GAME'
playerId: string
userId: string
timestamp: number
data: {
reason: 'timer-expired' | 'all-words-done' | 'player-quit'
}
}
| {
type: 'SET_CONFIG'
playerId: string
userId: string
timestamp: number
data: {
field:
| 'gameMode'
| 'timeLimit'
| 'startingDifficulty'
| 'wordCount'
| 'keyboardLayout'
| 'showVirtualKeyboard'
value: unknown
}
}
| {
type: 'RESET_GAME'
playerId: string
userId: string
timestamp: number
data: Record<string, never>
}
|