All files / web/src/components MockArcadeEnvironment.tsx

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'use client'

import { createContext, useCallback, useContext, useMemo, type ReactNode } from 'react'
import type { Player } from '@/contexts/GameModeContext'
import type { GameMove } from '@/lib/arcade/validation'
import type { RetryState } from '@/lib/arcade/error-handling'

// ============================================================================
// Mock ViewerId Context
// ============================================================================

const MockViewerIdContext = createContext<string>('demo-viewer-id')

export function useMockViewerId() {
  return useContext(MockViewerIdContext)
}

// ============================================================================
// Mock Room Data Context
// ============================================================================

interface MockRoomData {
  id: string
  name: string
  code: string
  gameName: string
  gameConfig: Record<string, unknown>
}

const MockRoomDataContext = createContext<MockRoomData | null>(null)

export function useMockRoomData() {
  const room = useContext(MockRoomDataContext)
  if (!room) throw new Error('useMockRoomData must be used within MockRoomDataProvider')
  return room
}

export function useMockUpdateGameConfig() {
  return useCallback((config: Record<string, unknown>) => {
    // Mock: do nothing in preview mode
    console.log('Mock updateGameConfig:', config)
  }, [])
}

// ============================================================================
// Mock Game Mode Context
// ============================================================================

type GameMode = 'single' | 'battle' | 'tournament'

interface GameModeContextType {
  gameMode: GameMode
  players: Map<string, Player>
  activePlayers: Set<string>
  activePlayerCount: number
  addPlayer: (player?: Partial<Player>) => void
  updatePlayer: (id: string, updates: Partial<Player>) => void
  removePlayer: (id: string) => void
  setActive: (id: string, active: boolean) => void
  getActivePlayers: () => Player[]
  getPlayer: (id: string) => Player | undefined
  getAllPlayers: () => Player[]
  resetPlayers: () => void
  isLoading: boolean
}

const MockGameModeContextValue = createContext<GameModeContextType | null>(null)

export function useMockGameMode() {
  const ctx = useContext(MockGameModeContextValue)
  if (!ctx) throw new Error('useMockGameMode must be used within MockGameModeProvider')
  return ctx
}

// ============================================================================
// Mock Arcade Session
// ============================================================================

interface MockArcadeSessionReturn<TState> {
  state: TState
  version: number
  connected: boolean
  hasPendingMoves: boolean
  lastError: string | null
  retryState: RetryState
  sendMove: (move: Omit<GameMove, 'timestamp'>) => void
  exitSession: () => void
  clearError: () => void
  refresh: () => void
}

export function createMockArcadeSession<TState>(
  initialState: TState
): MockArcadeSessionReturn<TState> {
  const mockRetryState: RetryState = {
    isRetrying: false,
    retryCount: 0,
    move: null,
    timestamp: null,
  }

  return {
    state: initialState,
    version: 1,
    connected: true,
    hasPendingMoves: false,
    lastError: null,
    retryState: mockRetryState,
    sendMove: () => {
      // Mock: do nothing in preview
    },
    exitSession: () => {
      // Mock: do nothing in preview
    },
    clearError: () => {
      // Mock: do nothing in preview
    },
    refresh: () => {
      // Mock: do nothing in preview
    },
  }
}

// ============================================================================
// Mock Environment Provider
// ============================================================================

interface MockArcadeEnvironmentProps {
  children: ReactNode
  gameName: string
  gameConfig?: Record<string, unknown>
}

export function MockArcadeEnvironment({
  children,
  gameName,
  gameConfig = {},
}: MockArcadeEnvironmentProps) {
  const mockPlayers = useMemo(
    (): Player[] => [
      {
        id: 'demo-player-1',
        name: 'Demo Player',
        emoji: '🎮',
        color: '#3b82f6',
        createdAt: Date.now(),
      },
    ],
    []
  )

  const playersMap = useMemo(() => {
    const map = new Map<string, Player>()
    for (const p of mockPlayers) {
      map.set(p.id, p)
    }
    return map
  }, [mockPlayers])

  const activePlayers = useMemo(() => new Set(mockPlayers.map((p) => p.id)), [mockPlayers])

  const mockGameModeCtx: GameModeContextType = useMemo(
    () => ({
      gameMode: 'single',
      players: playersMap,
      activePlayers,
      activePlayerCount: activePlayers.size,
      addPlayer: () => {
        // Mock: do nothing
      },
      updatePlayer: () => {
        // Mock: do nothing
      },
      removePlayer: () => {
        // Mock: do nothing
      },
      setActive: () => {
        // Mock: do nothing
      },
      getActivePlayers: () => mockPlayers,
      getPlayer: (id: string) => playersMap.get(id),
      getAllPlayers: () => mockPlayers,
      resetPlayers: () => {
        // Mock: do nothing
      },
      isLoading: false,
    }),
    [mockPlayers, playersMap, activePlayers]
  )

  const mockRoomData: MockRoomData = useMemo(
    () => ({
      id: `demo-room-${gameName}`,
      name: 'Demo Room',
      code: 'DEMO',
      gameName,
      gameConfig,
    }),
    [gameName, gameConfig]
  )

  return (
    <MockViewerIdContext.Provider value="demo-viewer-id">
      <MockRoomDataContext.Provider value={mockRoomData}>
        <MockGameModeContextValue.Provider value={mockGameModeCtx}>
          {children}
        </MockGameModeContextValue.Provider>
      </MockRoomDataContext.Provider>
    </MockViewerIdContext.Provider>
  )
}