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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 | 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 10x 13x 13x 13x 13x 13x 13x 13x 13x 13x 13x 13x 13x 13x 13x 10x 10x 10x 10x 10x 10x 10x 10x 10x 10x 10x 10x 10x 10x 10x 4x 4x 4x 4x 4x 4x 4x 4x 4x 4x 4x 10x 10x 10x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 5x 10x 10x 10x 4x 4x 4x 4x 4x 4x 4x 4x 4x 4x 4x 10x 10x 10x 10x | import type React from 'react'
interface GameControlButtonsProps {
onSetup?: () => void
onNewGame?: () => void
onQuit?: () => void
}
// Button configurations matching the refined translucent aesthetic
const buttonConfigs = {
setup: {
emoji: '⚙️',
label: 'Setup',
color: '#6b7280', // neutral gray
},
newGame: {
emoji: '🎮',
label: 'New Game',
color: '#3b82f6', // blue
},
quit: {
emoji: '🏟️',
label: 'Quit',
color: '#f59e0b', // amber/orange
},
}
export function GameControlButtons({ onSetup, onNewGame, onQuit }: GameControlButtonsProps) {
const createButtonStyle = (color: string, isHovered = false): React.CSSProperties => ({
background: isHovered ? `linear-gradient(135deg, ${color}30, ${color}40)` : `${color}20`,
border: `2px solid ${color}${isHovered ? '60' : '40'}`,
borderRadius: '6px',
padding: '4px 10px',
fontSize: '12px',
fontWeight: 'bold',
color: color,
cursor: 'pointer',
display: 'flex',
alignItems: 'center',
gap: '4px',
transition: 'all 0.2s ease',
boxShadow: isHovered ? `0 2px 8px ${color}30` : 'none',
})
const handleMouseEnter = (e: React.MouseEvent<HTMLButtonElement>, color: string) => {
const btn = e.currentTarget
btn.style.background = `linear-gradient(135deg, ${color}30, ${color}40)`
btn.style.borderColor = `${color}60`
btn.style.boxShadow = `0 2px 8px ${color}30`
btn.style.transform = 'translateY(-1px)'
}
const handleMouseLeave = (e: React.MouseEvent<HTMLButtonElement>, color: string) => {
const btn = e.currentTarget
btn.style.background = `${color}20`
btn.style.borderColor = `${color}40`
btn.style.boxShadow = 'none'
btn.style.transform = 'translateY(0)'
}
return (
<div
style={{
display: 'flex',
gap: '6px',
alignItems: 'center',
flexWrap: 'nowrap',
}}
>
{onSetup && (
<button
type="button"
onClick={onSetup}
style={createButtonStyle(buttonConfigs.setup.color)}
onMouseEnter={(e) => handleMouseEnter(e, buttonConfigs.setup.color)}
onMouseLeave={(e) => handleMouseLeave(e, buttonConfigs.setup.color)}
aria-label="Setup game"
>
<span style={{ fontSize: '12px' }}>{buttonConfigs.setup.emoji}</span>
<span style={{ whiteSpace: 'nowrap' }}>{buttonConfigs.setup.label}</span>
</button>
)}
{onNewGame && (
<button
type="button"
onClick={onNewGame}
style={createButtonStyle(buttonConfigs.newGame.color)}
onMouseEnter={(e) => handleMouseEnter(e, buttonConfigs.newGame.color)}
onMouseLeave={(e) => handleMouseLeave(e, buttonConfigs.newGame.color)}
aria-label="Start new game"
>
<span style={{ fontSize: '12px' }}>{buttonConfigs.newGame.emoji}</span>
<span style={{ whiteSpace: 'nowrap' }}>{buttonConfigs.newGame.label}</span>
</button>
)}
{onQuit && (
<button
type="button"
onClick={onQuit}
style={createButtonStyle(buttonConfigs.quit.color)}
onMouseEnter={(e) => handleMouseEnter(e, buttonConfigs.quit.color)}
onMouseLeave={(e) => handleMouseLeave(e, buttonConfigs.quit.color)}
aria-label="Quit to arcade"
>
<span style={{ fontSize: '12px' }}>{buttonConfigs.quit.emoji}</span>
<span style={{ whiteSpace: 'nowrap' }}>{buttonConfigs.quit.label}</span>
</button>
)}
</div>
)
}
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