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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 | 'use client' import dynamic from 'next/dynamic' import React from 'react' import { useGameMode } from '../../contexts/GameModeContext' import { useRoomData } from '../../hooks/useRoomData' import { useUserId } from '../../hooks/useUserId' import { AppNavBar } from '../AppNavBar' import type { RosterWarning } from './GameContextNav' import type { PlayerBadge } from './types' // Lazy load GameContextNav component (but not the hooks - we need those here) const GameContextNav = dynamic(() => import('./GameContextNav').then((m) => m.GameContextNav), { ssr: false, }) // Lazy load dialogs and notifications - these are rarely visible initially const PlayerConfigDialog = dynamic( () => import('./PlayerConfigDialog').then((m) => m.PlayerConfigDialog), { ssr: false } ) const ModerationNotifications = dynamic( () => import('./ModerationNotifications').then((m) => m.ModerationNotifications), { ssr: false } ) interface GameNavContentProps { navTitle: string navEmoji?: string gameName?: 'matching' | 'memory-quiz' | 'complement-race' emphasizePlayerSelection?: boolean disableFullscreenSelection?: boolean onExitSession?: () => void onSetup?: () => void onNewGame?: () => void children: React.ReactNode currentPlayerId?: string playerScores?: Record<string, number> playerStreaks?: Record<string, number> playerBadges?: Record<string, PlayerBadge> rosterWarning?: RosterWarning whitePlayerId?: string | null blackPlayerId?: string | null onAssignWhitePlayer?: (playerId: string | null) => void onAssignBlackPlayer?: (playerId: string | null) => void gamePhase?: 'setup' | 'playing' | 'results' customModeLabel?: string customModeEmoji?: string customModeColor?: string } /** * GameNavContent - Contains all game-related hooks and navigation * * This component is lazy-loaded by PageWithNav only when navTitle is provided. * It contains the expensive imports: useGameMode, useRoomData, useUserId * which pull in GameModeContext and arcade room dependencies. */ export function GameNavContent({ navTitle, navEmoji, gameName, emphasizePlayerSelection = false, disableFullscreenSelection = false, onExitSession, onSetup, onNewGame, children, currentPlayerId, playerScores, playerStreaks, playerBadges, rosterWarning, whitePlayerId, blackPlayerId, onAssignWhitePlayer, onAssignBlackPlayer, gamePhase, customModeLabel, customModeEmoji, customModeColor, }: GameNavContentProps) { const { players, activePlayers, setActive, activePlayerCount } = useGameMode() const { roomData, isInRoom, moderationEvent, clearModerationEvent } = useRoomData() const { data: viewerId } = useUserId() const [mounted, setMounted] = React.useState(false) const [configurePlayerId, setConfigurePlayerId] = React.useState<string | null>(null) // Lift AddPlayerButton popover state here to survive GameContextNav remounts const [showPopover, setShowPopover] = React.useState(false) const [activeTab, setActiveTab] = React.useState<'add' | 'invite'>('add') // Delay mounting animation slightly for smooth transition React.useEffect(() => { const timer = setTimeout(() => setMounted(true), 50) return () => clearTimeout(timer) }, []) const handleRemovePlayer = React.useCallback( (playerId: string) => { setActive(playerId, false) }, [setActive] ) const handleAddPlayer = React.useCallback( (playerId: string) => { setActive(playerId, true) }, [setActive] ) const handleConfigurePlayer = React.useCallback( (playerId: string) => { setConfigurePlayerId(playerId) }, [setConfigurePlayerId] ) // Get active and inactive players as arrays // Only show LOCAL players in the active/inactive lists (remote players shown separately in networkPlayers) // Memoized to prevent unnecessary re-renders const activePlayerList = React.useMemo( () => Array.from(activePlayers) .map((id) => players.get(id)) .filter((p): p is NonNullable<typeof p> => p !== undefined && p.isLocal !== false), [activePlayers, players] ) const inactivePlayerList = React.useMemo( () => Array.from(players.values()).filter((p) => !activePlayers.has(p.id) && p.isLocal !== false), [players, activePlayers] ) // Compute game mode from active player count const gameMode = activePlayerCount === 0 ? 'none' : activePlayerCount === 1 ? 'single' : activePlayerCount === 2 ? 'battle' : activePlayerCount >= 3 ? 'tournament' : 'none' const shouldEmphasize = emphasizePlayerSelection && mounted const showFullscreenSelection = !disableFullscreenSelection && shouldEmphasize && activePlayerCount === 0 // Compute arcade session info for display // Memoized to prevent unnecessary re-renders const roomInfo = React.useMemo( () => isInRoom && roomData ? { roomId: roomData.id, roomName: roomData.name, gameName: roomData.gameName, playerCount: roomData.members?.length ?? 0, joinCode: roomData.code, } : undefined, [isInRoom, roomData] ) // Compute network players (other players in the room, excluding current user) // Memoized to prevent unnecessary re-renders const networkPlayers = React.useMemo(() => { if (!isInRoom || !roomData?.members || !roomData?.memberPlayers) { return [] } return roomData.members .filter((member) => member.userId !== viewerId) .flatMap((member) => { const memberPlayerList = roomData.memberPlayers[member.userId] || [] return memberPlayerList.map((player) => ({ id: player.id, emoji: player.emoji, name: player.name, color: player.color, memberName: member.displayName, userId: member.userId, // Add userId for moderation isOnline: member.isOnline, })) }) }, [isInRoom, roomData, viewerId]) // Create nav content const navContent = ( <GameContextNav navTitle={navTitle} navEmoji={navEmoji} gameName={gameName} gameMode={gameMode} activePlayers={activePlayerList} inactivePlayers={inactivePlayerList} shouldEmphasize={shouldEmphasize} showFullscreenSelection={showFullscreenSelection} onAddPlayer={handleAddPlayer} onRemovePlayer={handleRemovePlayer} onConfigurePlayer={handleConfigurePlayer} onExitSession={onExitSession} onSetup={onSetup} onNewGame={onNewGame} roomInfo={roomInfo} networkPlayers={networkPlayers} currentPlayerId={currentPlayerId} playerScores={playerScores} playerStreaks={playerStreaks} playerBadges={playerBadges} showPopover={showPopover} setShowPopover={setShowPopover} activeTab={activeTab} setActiveTab={setActiveTab} rosterWarning={rosterWarning} whitePlayerId={whitePlayerId} blackPlayerId={blackPlayerId} onAssignWhitePlayer={onAssignWhitePlayer} onAssignBlackPlayer={onAssignBlackPlayer} gamePhase={gamePhase} customModeLabel={customModeLabel} customModeEmoji={customModeEmoji} customModeColor={customModeColor} /> ) return ( <> <AppNavBar navSlot={navContent} /> {children} {configurePlayerId && ( <PlayerConfigDialog playerId={configurePlayerId} onClose={() => setConfigurePlayerId(null)} /> )} <ModerationNotifications moderationEvent={moderationEvent} onClose={clearModerationEvent} /> </> ) } |