Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 | 'use client' import { useCallback, useRef } from 'react' /** * Sound effects for practice sessions using Web Audio API. * Generates programmatic sounds - no audio files needed. */ interface Note { freq: number time: number duration: number } export function usePracticeSoundEffects() { const audioContextsRef = useRef<AudioContext[]>([]) /** * Helper to play multi-note sounds */ const playNotes = useCallback( ( audioContext: AudioContext, notes: Note[], volume: number = 0.15, waveType: OscillatorType = 'sine' ) => { for (const note of notes) { const oscillator = audioContext.createOscillator() const gainNode = audioContext.createGain() const filterNode = audioContext.createBiquadFilter() oscillator.connect(filterNode) filterNode.connect(gainNode) gainNode.connect(audioContext.destination) oscillator.type = waveType filterNode.type = 'lowpass' filterNode.frequency.setValueAtTime(2000, audioContext.currentTime + note.time) filterNode.Q.setValueAtTime(1, audioContext.currentTime + note.time) oscillator.frequency.setValueAtTime(note.freq, audioContext.currentTime + note.time) // Envelope gainNode.gain.setValueAtTime(0, audioContext.currentTime + note.time) gainNode.gain.exponentialRampToValueAtTime( volume, audioContext.currentTime + note.time + 0.01 ) gainNode.gain.exponentialRampToValueAtTime( volume * 0.7, audioContext.currentTime + note.time + note.duration * 0.7 ) gainNode.gain.exponentialRampToValueAtTime( 0.001, audioContext.currentTime + note.time + note.duration ) oscillator.start(audioContext.currentTime + note.time) oscillator.stop(audioContext.currentTime + note.time + note.duration) } }, [] ) /** * Play a practice sound effect */ const playSound = useCallback( (type: 'womp_womp' | 'correct' | 'incorrect', volume: number = 0.15) => { try { const audioContext = new ( window.AudioContext || (window as unknown as { webkitAudioContext: typeof AudioContext }).webkitAudioContext )() audioContextsRef.current.push(audioContext) switch (type) { case 'womp_womp': // Classic sad trombone - descending notes with slight wobble playNotes( audioContext, [ { freq: 392, time: 0, duration: 0.22 }, // G4 { freq: 370, time: 0.22, duration: 0.22 }, // F#4 (slightly flat) { freq: 330, time: 0.44, duration: 0.22 }, // E4 { freq: 277, time: 0.66, duration: 0.5 }, // C#4 - long sad ending ], volume * 0.8, 'triangle' // Softer, trombone-like ) break case 'correct': // Quick ascending celebration playNotes( audioContext, [ { freq: 523, time: 0, duration: 0.08 }, // C5 { freq: 659, time: 0.08, duration: 0.08 }, // E5 { freq: 784, time: 0.16, duration: 0.12 }, // G5 ], volume, 'sawtooth' ) break case 'incorrect': // Descending buzz playNotes( audioContext, [ { freq: 400, time: 0, duration: 0.15 }, { freq: 300, time: 0.05, duration: 0.15 }, { freq: 200, time: 0.1, duration: 0.2 }, ], volume * 0.8, 'square' ) break } } catch { // Web Audio not supported - silently fail } }, [playNotes] ) /** * Clean up audio contexts */ const cleanup = useCallback(() => { for (const context of audioContextsRef.current) { try { context.close() } catch { // Ignore errors } } audioContextsRef.current = [] }, []) return { playSound, cleanup } } |