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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 | import type { ConstructionState, EuclidViewportState } from '../types' import { getAllSegments, getPoint } from '../engine/constructionState' import { worldToScreen2D } from '../../shared/coordinateConversions' import type { FactStore } from '../engine/factStore' import { queryEquality } from '../engine/factStore' import { distancePair } from '../engine/facts' const TICK_LENGTH = 6 // px each side of the line const TICK_SPACING = 4 // px between parallel tick marks const TICK_COLOR = '#5b8a8a' function toScreen(wx: number, wy: number, viewport: EuclidViewportState, w: number, h: number) { return worldToScreen2D( wx, wy, viewport.center.x, viewport.center.y, viewport.pixelsPerUnit, viewport.pixelsPerUnit, w, h ) } /** A line between two points to consider for equality marking. */ interface LinePair { fromId: string toId: string } /** * Draw equality tick marks on construction segments (and result segments) * whose distances are formally known-equal from the fact store. * * Result segments (e.g. AF in I.2) are included so the Q.E.D. line * and the given segment it equals (BC) both get matching tick marks. */ export function renderEqualityMarks( ctx: CanvasRenderingContext2D, state: ConstructionState, viewport: EuclidViewportState, w: number, h: number, factStore: FactStore, hiddenElementIds?: Set<string>, resultSegments?: Array<{ fromId: string; toId: string }> ) { // Collect all lines to consider: construction segments + result segments const lines: LinePair[] = [] const seen = new Set<string>() for (const seg of getAllSegments(state)) { if (hiddenElementIds?.has(seg.id)) continue const key = distancePair(seg.fromId, seg.toId) const k = `${key.a}|${key.b}` if (!seen.has(k)) { seen.add(k) lines.push({ fromId: seg.fromId, toId: seg.toId }) } } if (resultSegments) { for (const rs of resultSegments) { const key = distancePair(rs.fromId, rs.toId) const k = `${key.a}|${key.b}` if (!seen.has(k)) { seen.add(k) lines.push(rs) } } } if (lines.length < 2) return // Group lines by equality class via the fact store const groups: number[][] = [] const lineGroup: number[] = [] for (let i = 0; i < lines.length; i++) { const dp = distancePair(lines[i].fromId, lines[i].toId) let foundGroup = -1 for (let g = 0; g < groups.length; g++) { const rep = lines[groups[g][0]] const repDp = distancePair(rep.fromId, rep.toId) if (queryEquality(factStore, dp, repDp)) { foundGroup = g break } } if (foundGroup >= 0) { groups[foundGroup].push(i) lineGroup.push(foundGroup) } else { groups.push([i]) lineGroup.push(groups.length - 1) } } // Assign tick counts — only groups with 2+ lines get marks let tickGroupNum = 0 const groupTickCount = new Map<number, number>() for (let g = 0; g < groups.length; g++) { if (groups[g].length >= 2) { tickGroupNum++ groupTickCount.set(g, tickGroupNum) } } if (tickGroupNum === 0) return ctx.save() for (let i = 0; i < lines.length; i++) { const tickCount = groupTickCount.get(lineGroup[i]) if (!tickCount) continue const line = lines[i] const from = getPoint(state, line.fromId) const to = getPoint(state, line.toId) if (!from || !to) continue const sf = toScreen(from.x, from.y, viewport, w, h) const st = toScreen(to.x, to.y, viewport, w, h) const dx = st.x - sf.x const dy = st.y - sf.y const len = Math.sqrt(dx * dx + dy * dy) if (len < 1) continue const dirX = dx / len const dirY = dy / len // Perpendicular — pick the direction pointing more "up" on screen (lower Y) const pAx = -dirY, pAy = dirX const pBx = dirY, pBy = -dirX const perpX = pAy < pBy ? pAx : pBx const perpY = pAy < pBy ? pAy : pBy // Midpoint const mx = (sf.x + st.x) / 2 const my = (sf.y + st.y) / 2 // Draw tick marks ctx.strokeStyle = TICK_COLOR ctx.lineWidth = 1.5 const totalWidth = (tickCount - 1) * TICK_SPACING const startOffset = -totalWidth / 2 for (let t = 0; t < tickCount; t++) { const offset = startOffset + t * TICK_SPACING const cx = mx + dirX * offset const cy = my + dirY * offset ctx.beginPath() ctx.moveTo(cx + perpX * TICK_LENGTH, cy + perpY * TICK_LENGTH) ctx.lineTo(cx - perpX * TICK_LENGTH, cy - perpY * TICK_LENGTH) ctx.stroke() } } ctx.restore() } |