All files / web/src/contexts GameModeProviderWithHooks.tsx

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'use client'

/**
 * GameModeProviderWithHooks - Wrapper that wires up hooks to GameModeProvider
 *
 * This file exists to break the import chain for bundle splitting:
 * - GameModeContext.tsx has NO hook imports (small chunk, shared by default context)
 * - This file imports the hooks (only loaded by arcade pages)
 *
 * Practice pages don't import this file, so they don't pull in:
 * - useUserPlayers (and its dependencies)
 * - useRoomData (and socket.io client)
 * - useUserId
 */

import type { ReactNode } from 'react'
import { useRoomData } from '@/hooks/useRoomData'
import {
  useCreatePlayer,
  useDeletePlayer,
  useUpdatePlayer,
  useUserPlayers,
} from '@/hooks/useUserPlayers'
import { useUserId } from '@/hooks/useUserId'
import { GameModeProvider } from './GameModeContext'

interface GameModeProviderWithHooksProps {
  children: ReactNode
}

export function GameModeProviderWithHooks({ children }: GameModeProviderWithHooksProps) {
  // All hooks are called here, keeping them out of GameModeContext.tsx
  const { data: dbPlayers = [], isLoading } = useUserPlayers()
  const { mutate: createPlayer } = useCreatePlayer()
  const { mutate: updatePlayerMutation } = useUpdatePlayer()
  const { mutate: deletePlayer } = useDeletePlayer()
  const { roomData, notifyRoomOfPlayerUpdate } = useRoomData()
  const { data: viewerId } = useUserId()

  return (
    <GameModeProvider
      dbPlayers={dbPlayers}
      isLoading={isLoading}
      createPlayer={createPlayer}
      updatePlayerMutation={updatePlayerMutation}
      deletePlayer={deletePlayer}
      roomData={roomData}
      notifyRoomOfPlayerUpdate={notifyRoomOfPlayerUpdate}
      viewerId={viewerId}
    >
      {children}
    </GameModeProvider>
  )
}