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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 | 'use client' import { useCallback, useRef, useState } from 'react' import type { FrameStabilityConfig } from '@/types/vision' import { DEFAULT_STABILITY_CONFIG } from '@/types/vision' export interface UseFrameStabilityReturn { /** Current stable value (null if not stable) */ stableValue: number | null /** How many consecutive frames have shown current value */ consecutiveFrames: number /** Is currently detecting hand movement */ isHandDetected: boolean /** Current unstable/in-progress value */ currentValue: number | null /** Current average confidence */ currentConfidence: number /** Feed new detection result */ pushFrame: (value: number, confidence: number) => void /** Feed frame data for motion detection */ pushFrameData: (frameData: ImageData) => void /** Reset stability tracking */ reset: () => void } /** * Hook for debouncing frame-by-frame detection results * * Tracks consecutive frames showing the same value and only * outputs a "stable" value once the threshold is met. * Also detects large frame-to-frame changes indicating hand motion. */ export function useFrameStability( config: Partial<FrameStabilityConfig> = {} ): UseFrameStabilityReturn { const mergedConfig = { ...DEFAULT_STABILITY_CONFIG, ...config } const [stableValue, setStableValue] = useState<number | null>(null) const [consecutiveFrames, setConsecutiveFrames] = useState(0) const [isHandDetected, setIsHandDetected] = useState(false) const [currentValue, setCurrentValue] = useState<number | null>(null) const [currentConfidence, setCurrentConfidence] = useState(0) // Track last detected value for comparison const lastValueRef = useRef<number | null>(null) const confidenceHistoryRef = useRef<number[]>([]) // Track previous frame for motion detection const previousFrameRef = useRef<ImageData | null>(null) /** * Push a new detection result */ const pushFrame = useCallback( (value: number, confidence: number) => { // Skip if confidence too low if (confidence < mergedConfig.minConfidence) { return } setCurrentValue(value) setCurrentConfidence(confidence) // Track confidence history (last 10 frames) confidenceHistoryRef.current.push(confidence) if (confidenceHistoryRef.current.length > 10) { confidenceHistoryRef.current.shift() } // Check if value matches previous if (value === lastValueRef.current) { setConsecutiveFrames((prev) => { const next = prev + 1 // Check if we've reached stability threshold if (next >= mergedConfig.minConsecutiveFrames) { setStableValue(value) } return next }) } else { // Value changed, reset counter lastValueRef.current = value setConsecutiveFrames(1) // Clear stable value since we're seeing a new value setStableValue(null) } }, [mergedConfig.minConfidence, mergedConfig.minConsecutiveFrames] ) /** * Push frame data for motion detection */ const pushFrameData = useCallback( (frameData: ImageData) => { const prevFrame = previousFrameRef.current if (!prevFrame) { previousFrameRef.current = frameData setIsHandDetected(false) return } // Compare frames for motion let changedPixels = 0 const totalPixels = frameData.width * frameData.height const threshold = 30 // Pixel value difference threshold // Sample every 4th pixel for performance for (let i = 0; i < frameData.data.length; i += 16) { const diff = Math.abs(frameData.data[i] - prevFrame.data[i]) if (diff > threshold) { changedPixels++ } } // Adjust for sampling rate const sampledPixels = totalPixels / 4 const changeRatio = changedPixels / sampledPixels // Update hand detection state const handDetected = changeRatio > mergedConfig.handMotionThreshold setIsHandDetected(handDetected) // If hand detected, reset stability if (handDetected) { setStableValue(null) setConsecutiveFrames(0) lastValueRef.current = null } // Store current frame for next comparison previousFrameRef.current = frameData }, [mergedConfig.handMotionThreshold] ) /** * Reset all stability tracking */ const reset = useCallback(() => { setStableValue(null) setConsecutiveFrames(0) setIsHandDetected(false) setCurrentValue(null) setCurrentConfidence(0) lastValueRef.current = null confidenceHistoryRef.current = [] previousFrameRef.current = null }, []) return { stableValue, consecutiveFrames, isHandDetected, currentValue, currentConfidence, pushFrame, pushFrameData, reset, } } |