All files / web/src/hooks useGameResults.ts

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/**
 * Hooks for managing game results and scoreboard data
 *
 * Provides access to:
 * - Player's game history and personal bests
 * - Classroom leaderboards
 * - Save game results mutation
 */
 
'use client'
 
import { useQuery, useMutation, useQueryClient } from '@tanstack/react-query'
import { api } from '@/lib/queryClient'
import { gameResultsKeys } from '@/lib/queryKeys'
import type { GameResultsReport } from '@/lib/arcade/game-sdk/types'
import type { GameResult } from '@/db/schema'
 
// Re-export query keys for consumers
export { gameResultsKeys } from '@/lib/queryKeys'
 
// ============================================================================
// Types
// ============================================================================
 
export interface PersonalBest {
  bestScore: number
  gamesPlayed: number
  displayName: string
  icon: string | null
}
 
export interface PlayerGameHistoryData {
  history: GameResult[]
  personalBests: Record<string, PersonalBest>
  totalGames: number
}
 
export interface LeaderboardRanking {
  playerId: string
  playerName: string
  playerEmoji: string
  bestScore: number
  gamesPlayed: number
  avgScore: number
  totalDuration: number
  rank: number
}
 
export interface GameAvailable {
  gameName: string
  gameDisplayName: string
  gameIcon: string | null
}
 
export interface ClassroomLeaderboardData {
  rankings: LeaderboardRanking[]
  playerCount: number
  gamesAvailable: GameAvailable[]
}
 
// ============================================================================
// API Functions
// ============================================================================
 
async function fetchPlayerGameHistory(
  playerId: string,
  options?: { gameName?: string; limit?: number }
): Promise<PlayerGameHistoryData> {
  const params = new URLSearchParams()
  if (options?.gameName) params.set('gameName', options.gameName)
  if (options?.limit) params.set('limit', String(options.limit))
 
  const url = `game-results/player/${playerId}${params.toString() ? `?${params}` : ''}`
  const response = await api(url)
 
  if (!response.ok) {
    throw new Error(`Failed to fetch game history: ${response.statusText}`)
  }
 
  return response.json()
}
 
async function fetchClassroomLeaderboard(
  classroomId: string,
  gameName?: string
): Promise<ClassroomLeaderboardData> {
  const params = new URLSearchParams()
  if (gameName) params.set('gameName', gameName)
 
  const url = `game-results/leaderboard/classroom/${classroomId}${params.toString() ? `?${params}` : ''}`
  const response = await api(url)
 
  if (!response.ok) {
    throw new Error(`Failed to fetch leaderboard: ${response.statusText}`)
  }
 
  return response.json()
}
 
// ============================================================================
// Query Hooks
// ============================================================================
 
/**
 * Hook for fetching a player's game history and personal bests
 *
 * @param playerId - The player ID to fetch history for
 * @param options - Optional filters (gameName, limit)
 */
export function usePlayerGameHistory(
  playerId: string | null,
  options?: { gameName?: string; limit?: number }
) {
  return useQuery({
    queryKey: gameResultsKeys.playerHistory(playerId ?? ''),
    queryFn: () => fetchPlayerGameHistory(playerId!, options),
    enabled: !!playerId,
  })
}
 
/**
 * Hook for fetching classroom leaderboard rankings
 *
 * @param classroomId - The classroom ID to fetch leaderboard for
 * @param gameName - Optional game filter
 */
export function useClassroomLeaderboard(classroomId: string | null, gameName?: string) {
  return useQuery({
    queryKey: gameResultsKeys.classroomLeaderboard(classroomId ?? '', gameName),
    queryFn: () => fetchClassroomLeaderboard(classroomId!, gameName),
    enabled: !!classroomId,
  })
}
 
// ============================================================================
// Mutation Hooks
// ============================================================================
 
export interface SaveGameResultParams {
  playerId: string
  userId?: string
  sessionType: 'practice-break' | 'arcade-room' | 'standalone'
  sessionId?: string
  report: GameResultsReport
}
 
/**
 * Hook for saving a game result to the database
 *
 * Used when a game completes to persist results for scoreboard/history.
 * Automatically invalidates the player's history and leaderboards.
 */
export function useSaveGameResult() {
  const queryClient = useQueryClient()
 
  return useMutation({
    mutationFn: async (data: SaveGameResultParams) => {
      const response = await api('game-results', {
        method: 'POST',
        headers: { 'Content-Type': 'application/json' },
        body: JSON.stringify(data),
      })
 
      if (!response.ok) {
        const error = await response.json().catch(() => ({}))
        throw new Error(error.error || 'Failed to save game result')
      }
 
      return response.json()
    },
    onSuccess: (data, variables) => {
      console.info('[saveGameResult] Saved successfully:', {
        playerId: variables.playerId,
        sessionType: variables.sessionType,
        sessionId: variables.sessionId,
        gameName: variables.report.gameName,
        responseId: data?.id,
      })
      // Invalidate player's history
      queryClient.invalidateQueries({
        queryKey: gameResultsKeys.playerHistory(variables.playerId),
      })
      // Invalidate any leaderboards they might be on
      queryClient.invalidateQueries({
        queryKey: [...gameResultsKeys.all, 'leaderboard'],
      })
    },
    onError: (error, variables) => {
      console.error('[saveGameResult] FAILED to save:', {
        error: error instanceof Error ? error.message : String(error),
        playerId: variables.playerId,
        sessionType: variables.sessionType,
        sessionId: variables.sessionId,
        gameName: variables.report.gameName,
      })
    },
  })
}
 
// ============================================================================
// Utility Hooks
// ============================================================================
 
/**
 * Hook to find the player's rank in a classroom leaderboard
 *
 * @param classroomId - The classroom ID
 * @param playerId - The current player ID
 * @param gameName - Optional game filter
 * @returns The player's ranking info or null if not found
 */
export function usePlayerClassroomRank(
  classroomId: string | null,
  playerId: string | null,
  gameName?: string
) {
  const { data: leaderboard, ...rest } = useClassroomLeaderboard(classroomId, gameName)
 
  const playerRanking = leaderboard?.rankings.find((r) => r.playerId === playerId) ?? null
 
  return {
    ...rest,
    playerRanking,
    totalPlayers: leaderboard?.playerCount ?? 0,
    rankings: leaderboard?.rankings ?? [],
  }
}