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* Hooks for managing game results and scoreboard data
*
* Provides access to:
* - Player's game history and personal bests
* - Classroom leaderboards
* - Save game results mutation
*/
'use client'
import { useQuery, useMutation, useQueryClient } from '@tanstack/react-query'
import { api } from '@/lib/queryClient'
import { gameResultsKeys } from '@/lib/queryKeys'
import type { GameResultsReport } from '@/lib/arcade/game-sdk/types'
import type { GameResult } from '@/db/schema'
// Re-export query keys for consumers
export { gameResultsKeys } from '@/lib/queryKeys'
// ============================================================================
// Types
// ============================================================================
export interface PersonalBest {
bestScore: number
gamesPlayed: number
displayName: string
icon: string | null
}
export interface PlayerGameHistoryData {
history: GameResult[]
personalBests: Record<string, PersonalBest>
totalGames: number
}
export interface LeaderboardRanking {
playerId: string
playerName: string
playerEmoji: string
bestScore: number
gamesPlayed: number
avgScore: number
totalDuration: number
rank: number
}
export interface GameAvailable {
gameName: string
gameDisplayName: string
gameIcon: string | null
}
export interface ClassroomLeaderboardData {
rankings: LeaderboardRanking[]
playerCount: number
gamesAvailable: GameAvailable[]
}
// ============================================================================
// API Functions
// ============================================================================
async function fetchPlayerGameHistory(
playerId: string,
options?: { gameName?: string; limit?: number }
): Promise<PlayerGameHistoryData> {
const params = new URLSearchParams()
if (options?.gameName) params.set('gameName', options.gameName)
if (options?.limit) params.set('limit', String(options.limit))
const url = `game-results/player/${playerId}${params.toString() ? `?${params}` : ''}`
const response = await api(url)
if (!response.ok) {
throw new Error(`Failed to fetch game history: ${response.statusText}`)
}
return response.json()
}
async function fetchClassroomLeaderboard(
classroomId: string,
gameName?: string
): Promise<ClassroomLeaderboardData> {
const params = new URLSearchParams()
if (gameName) params.set('gameName', gameName)
const url = `game-results/leaderboard/classroom/${classroomId}${params.toString() ? `?${params}` : ''}`
const response = await api(url)
if (!response.ok) {
throw new Error(`Failed to fetch leaderboard: ${response.statusText}`)
}
return response.json()
}
// ============================================================================
// Query Hooks
// ============================================================================
/**
* Hook for fetching a player's game history and personal bests
*
* @param playerId - The player ID to fetch history for
* @param options - Optional filters (gameName, limit)
*/
export function usePlayerGameHistory(
playerId: string | null,
options?: { gameName?: string; limit?: number }
) {
return useQuery({
queryKey: gameResultsKeys.playerHistory(playerId ?? ''),
queryFn: () => fetchPlayerGameHistory(playerId!, options),
enabled: !!playerId,
})
}
/**
* Hook for fetching classroom leaderboard rankings
*
* @param classroomId - The classroom ID to fetch leaderboard for
* @param gameName - Optional game filter
*/
export function useClassroomLeaderboard(classroomId: string | null, gameName?: string) {
return useQuery({
queryKey: gameResultsKeys.classroomLeaderboard(classroomId ?? '', gameName),
queryFn: () => fetchClassroomLeaderboard(classroomId!, gameName),
enabled: !!classroomId,
})
}
// ============================================================================
// Mutation Hooks
// ============================================================================
export interface SaveGameResultParams {
playerId: string
userId?: string
sessionType: 'practice-break' | 'arcade-room' | 'standalone'
sessionId?: string
report: GameResultsReport
}
/**
* Hook for saving a game result to the database
*
* Used when a game completes to persist results for scoreboard/history.
* Automatically invalidates the player's history and leaderboards.
*/
export function useSaveGameResult() {
const queryClient = useQueryClient()
return useMutation({
mutationFn: async (data: SaveGameResultParams) => {
const response = await api('game-results', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(data),
})
if (!response.ok) {
const error = await response.json().catch(() => ({}))
throw new Error(error.error || 'Failed to save game result')
}
return response.json()
},
onSuccess: (data, variables) => {
console.info('[saveGameResult] Saved successfully:', {
playerId: variables.playerId,
sessionType: variables.sessionType,
sessionId: variables.sessionId,
gameName: variables.report.gameName,
responseId: data?.id,
})
// Invalidate player's history
queryClient.invalidateQueries({
queryKey: gameResultsKeys.playerHistory(variables.playerId),
})
// Invalidate any leaderboards they might be on
queryClient.invalidateQueries({
queryKey: [...gameResultsKeys.all, 'leaderboard'],
})
},
onError: (error, variables) => {
console.error('[saveGameResult] FAILED to save:', {
error: error instanceof Error ? error.message : String(error),
playerId: variables.playerId,
sessionType: variables.sessionType,
sessionId: variables.sessionId,
gameName: variables.report.gameName,
})
},
})
}
// ============================================================================
// Utility Hooks
// ============================================================================
/**
* Hook to find the player's rank in a classroom leaderboard
*
* @param classroomId - The classroom ID
* @param playerId - The current player ID
* @param gameName - Optional game filter
* @returns The player's ranking info or null if not found
*/
export function usePlayerClassroomRank(
classroomId: string | null,
playerId: string | null,
gameName?: string
) {
const { data: leaderboard, ...rest } = useClassroomLeaderboard(classroomId, gameName)
const playerRanking = leaderboard?.rankings.find((r) => r.playerId === playerId) ?? null
return {
...rest,
playerRanking,
totalPlayers: leaderboard?.playerCount ?? 0,
rankings: leaderboard?.rankings ?? [],
}
}
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