Press n or j to go to the next uncovered block, b, p or k for the previous block.
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import { useEffect, useRef } from 'react'
import { useRouter } from 'next/navigation'
import { PageWithNav } from '@/components/PageWithNav'
import { css } from '../../../../../styled-system/css'
import { StandardGameLayout } from '@/components/StandardGameLayout'
import { useFullscreen } from '@/contexts/FullscreenContext'
import { GenericSetupPhase } from './GenericSetupPhase'
import { GenericGamePhase } from './GenericGamePhase'
import { GenericResultsPhase } from './GenericResultsPhase'
import type {
BaseMatchingCard,
BaseMatchingConfig,
MatchingPairsContextValue,
MatchingPairsVariant,
} from '../types'
/**
* Create a game component for a matching-pairs variant.
* Returns a React component that renders the full game with phase routing.
*/
export function createMatchingPairsGameComponent<
TCard extends BaseMatchingCard,
TConfig extends BaseMatchingConfig,
>(
variant: MatchingPairsVariant<TCard, TConfig>,
useMatchingPairs: () => MatchingPairsContextValue<TCard, TConfig>
): () => JSX.Element {
function MatchingPairsGameComponent() {
const router = useRouter()
const ctx = useMatchingPairs()
const { state, exitSession, resetGame, goToSetup } = ctx
const { setFullscreenElement } = useFullscreen()
const gameRef = useRef<HTMLDivElement>(null)
useEffect(() => {
if (gameRef.current) {
setFullscreenElement(gameRef.current)
}
}, [setFullscreenElement])
// Get nav info from variant
const config = state as unknown as TConfig
const navInfo = variant.getNavInfo?.(config) ?? { title: variant.gameName, emoji: '🎮' }
return (
<PageWithNav
navTitle={navInfo.title}
navEmoji={navInfo.emoji}
emphasizePlayerSelection={state.gamePhase === 'setup'}
onExitSession={() => {
exitSession()
router.push('/arcade')
}}
onSetup={
goToSetup
? () => {
goToSetup()
}
: undefined
}
onNewGame={() => {
resetGame()
}}
currentPlayerId={state.currentPlayer}
playerScores={state.scores}
playerStreaks={state.consecutiveMatches}
>
<StandardGameLayout>
<div
ref={gameRef}
className={css({
flex: 1,
padding: { base: '12px', sm: '16px', md: '20px' },
display: 'flex',
flexDirection: 'column',
alignItems: 'center',
position: 'relative',
overflow: 'auto',
})}
>
<main
className={css({
width: '100%',
maxWidth: '1200px',
background: 'rgba(255,255,255,0.95)',
borderRadius: { base: '12px', md: '20px' },
padding: { base: '12px', sm: '16px', md: '24px', lg: '32px' },
boxShadow: '0 10px 30px rgba(0,0,0,0.2)',
flex: 1,
display: 'flex',
flexDirection: 'column',
overflow: 'hidden',
})}
>
{state.gamePhase === 'setup' && (
<GenericSetupPhase ctx={ctx} SetupContent={variant.SetupContent} />
)}
{state.gamePhase === 'playing' && <GenericGamePhase ctx={ctx} variant={variant} />}
{state.gamePhase === 'results' && (
<GenericResultsPhase ctx={ctx} gameName={variant.gameName} />
)}
</main>
</div>
</StandardGameLayout>
</PageWithNav>
)
}
return MatchingPairsGameComponent
}
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