Press n or j to go to the next uncovered block, b, p or k for the previous block.
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import { useMemo } from 'react'
import { useUserId } from '@/hooks/useUserId'
import { MemoryGrid } from '@/components/matching/MemoryGrid'
import { css } from '../../../../../styled-system/css'
import { FlipCard } from './FlipCard'
import type {
BaseMatchingCard,
BaseMatchingConfig,
MatchingPairsContextValue,
MatchingPairsVariant,
} from '../types'
import { useGameMode } from '@/contexts/GameModeContext'
export interface GenericGamePhaseProps<
TCard extends BaseMatchingCard,
TConfig extends BaseMatchingConfig,
> {
ctx: MatchingPairsContextValue<TCard, TConfig>
variant: MatchingPairsVariant<TCard, TConfig>
}
export function GenericGamePhase<
TCard extends BaseMatchingCard,
TConfig extends BaseMatchingConfig,
>({ ctx, variant }: GenericGamePhaseProps<TCard, TConfig>) {
const { state, flipCard, hoverCard, gameMode } = ctx
const { data: viewerId } = useUserId()
const { players: playerMap, activePlayers: activePlayerIds } = useGameMode()
const config = state as unknown as TConfig
const gridConfig = useMemo(() => variant.getGridConfig(config), [variant, config])
// Build active players array for FlipCard
const activePlayers = useMemo(
() =>
Array.from(activePlayerIds)
.map((id) => playerMap.get(id))
.filter((p): p is NonNullable<typeof p> => p !== undefined)
.map((p) => ({ id: p.id, emoji: p.emoji })),
[activePlayerIds, playerMap]
)
const CardFront = variant.CardFront
const quickTip = variant.getQuickTip?.(config)
return (
<div
className={css({
width: '100%',
height: '100%',
overflow: 'hidden',
display: 'flex',
flexDirection: 'column',
})}
>
<div
className={css({
flex: 1,
display: 'flex',
flexDirection: 'column',
minHeight: 0,
overflow: 'hidden',
})}
>
<MemoryGrid
state={state}
gridConfig={gridConfig}
flipCard={flipCard}
enableMultiplayerPresence={gameMode === 'multiplayer'}
hoverCard={hoverCard}
viewerId={viewerId}
gameMode={gameMode}
shouldDimCard={variant.shouldDimCard}
renderCard={({ card, isFlipped, isMatched, onClick, disabled }) => {
const backStyle = variant.getCardBackStyle(card, isMatched)
// Determine player-specific matched card style
let matchedCardStyle: { gradient: string } | null = null
if (isMatched && card.matchedBy) {
const playerIndex = activePlayers.findIndex((p) => p.id === card.matchedBy)
if (playerIndex === 0) {
matchedCardStyle = { gradient: 'linear-gradient(135deg, #74b9ff, #0984e3)' }
} else if (playerIndex === 1) {
matchedCardStyle = { gradient: 'linear-gradient(135deg, #fd79a8, #e84393)' }
}
}
return (
<FlipCard
card={card}
isFlipped={isFlipped}
isMatched={isMatched}
onClick={onClick}
disabled={disabled}
renderFront={() => <CardFront card={card} />}
cardBackStyle={backStyle}
matchedCardStyle={matchedCardStyle}
activePlayers={activePlayers}
/>
)
}}
/>
</div>
{/* Quick Tip */}
{state.moves === 0 && quickTip && (
<div
className={css({
textAlign: 'center',
marginTop: '12px',
padding: '8px 16px',
background: 'rgba(248, 250, 252, 0.7)',
borderRadius: '8px',
border: '1px solid rgba(226, 232, 240, 0.6)',
display: { base: 'none', lg: 'block' },
flexShrink: 0,
})}
>
<p
className={css({
fontSize: '13px',
color: 'gray.600',
margin: 0,
fontWeight: 'medium',
})}
>
💡 {quickTip}
</p>
</div>
)}
</div>
)
}
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