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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 | 'use client' import { useMemo } from 'react' import { useUserId } from '@/hooks/useUserId' import { MemoryGrid } from '@/components/matching/MemoryGrid' import { css } from '../../../../../styled-system/css' import { FlipCard } from './FlipCard' import type { BaseMatchingCard, BaseMatchingConfig, MatchingPairsContextValue, MatchingPairsVariant, } from '../types' import { useGameMode } from '@/contexts/GameModeContext' export interface GenericGamePhaseProps< TCard extends BaseMatchingCard, TConfig extends BaseMatchingConfig, > { ctx: MatchingPairsContextValue<TCard, TConfig> variant: MatchingPairsVariant<TCard, TConfig> } export function GenericGamePhase< TCard extends BaseMatchingCard, TConfig extends BaseMatchingConfig, >({ ctx, variant }: GenericGamePhaseProps<TCard, TConfig>) { const { state, flipCard, hoverCard, gameMode } = ctx const { data: viewerId } = useUserId() const { players: playerMap, activePlayers: activePlayerIds } = useGameMode() const config = state as unknown as TConfig const gridConfig = useMemo(() => variant.getGridConfig(config), [variant, config]) // Build active players array for FlipCard const activePlayers = useMemo( () => Array.from(activePlayerIds) .map((id) => playerMap.get(id)) .filter((p): p is NonNullable<typeof p> => p !== undefined) .map((p) => ({ id: p.id, emoji: p.emoji })), [activePlayerIds, playerMap] ) const CardFront = variant.CardFront const quickTip = variant.getQuickTip?.(config) return ( <div className={css({ width: '100%', height: '100%', overflow: 'hidden', display: 'flex', flexDirection: 'column', })} > <div className={css({ flex: 1, display: 'flex', flexDirection: 'column', minHeight: 0, overflow: 'hidden', })} > <MemoryGrid state={state} gridConfig={gridConfig} flipCard={flipCard} enableMultiplayerPresence={gameMode === 'multiplayer'} hoverCard={hoverCard} viewerId={viewerId} gameMode={gameMode} shouldDimCard={variant.shouldDimCard} renderCard={({ card, isFlipped, isMatched, onClick, disabled }) => { const backStyle = variant.getCardBackStyle(card, isMatched) // Determine player-specific matched card style let matchedCardStyle: { gradient: string } | null = null if (isMatched && card.matchedBy) { const playerIndex = activePlayers.findIndex((p) => p.id === card.matchedBy) if (playerIndex === 0) { matchedCardStyle = { gradient: 'linear-gradient(135deg, #74b9ff, #0984e3)' } } else if (playerIndex === 1) { matchedCardStyle = { gradient: 'linear-gradient(135deg, #fd79a8, #e84393)' } } } return ( <FlipCard card={card} isFlipped={isFlipped} isMatched={isMatched} onClick={onClick} disabled={disabled} renderFront={() => <CardFront card={card} />} cardBackStyle={backStyle} matchedCardStyle={matchedCardStyle} activePlayers={activePlayers} /> ) }} /> </div> {/* Quick Tip */} {state.moves === 0 && quickTip && ( <div className={css({ textAlign: 'center', marginTop: '12px', padding: '8px 16px', background: 'rgba(248, 250, 252, 0.7)', borderRadius: '8px', border: '1px solid rgba(226, 232, 240, 0.6)', display: { base: 'none', lg: 'block' }, flexShrink: 0, })} > <p className={css({ fontSize: '13px', color: 'gray.600', margin: 0, fontWeight: 'medium', })} > 💡 {quickTip} </p> </div> )} </div> ) } |