All files / web/src/lib/curriculum index.ts

0% Statements 0/88
0% Branches 0/1
0% Functions 0/1
0% Lines 0/88

Press n or j to go to the next uncovered block, b, p or k for the previous block.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89                                                                                                                                                                                 
/**
 * Curriculum Module
 *
 * This module handles all curriculum-related logic for the daily practice system:
 * - Curriculum definitions (levels, phases, skills)
 * - Progress tracking (skill mastery, sessions)
 * - Session planning (coming soon)
 */

// Curriculum structure and skill mappings
export {
  // Data
  ALL_PHASES,
  CURRICULUM_LEVELS,
  // Types
  type CurriculumLevel,
  type CurriculumLevelId,
  type CurriculumPhase,
  getFirstPhase,
  // Functions
  getForbiddenSkillsAtPhase,
  getNextPhase,
  getPhase,
  getPhaseDisplayInfo,
  getPhaseSkillConstraints,
  getPhasesForLevel,
  getUnlockedSkillsAtPhase,
  type PhaseSkillConstraints,
  parsePhaseId,
} from './definitions'

// Progress management (CRUD operations)
export {
  // Curriculum position
  advanceToNextPhase,
  // Skill mastery
  calculateMasteryPercent,
  // Practice sessions
  getAllSkillMastery,
  getPlayerCurriculum,
  getPlayerProgressSummary,
  getRecentSessions,
  getSkillMastery,
  initializeStudent,
  recordSkillAttempt,
  recordSkillAttempts,
  upsertPlayerCurriculum,
} from './progress-manager'

// Session planning
export {
  ActiveSessionExistsError,
  NoSkillsEnabledError,
  applySessionFlowEvent,
  abandonSessionPlan,
  acknowledgeGameBreakResults,
  approveSessionPlan,
  completePartTransition,
  completeSessionPlanEarly,
  type EnabledParts,
  type GenerateSessionPlanOptions,
  generateSessionPlan,
  getActiveSessionPlan,
  getSessionPlan,
  type RedoContext,
  recordRedoResult,
  recordSlotResult,
  finishGameBreak,
  StaleFlowVersionError,
  startSessionPlan,
  updateSessionPlanRemoteCamera,
  updateSessionPlanResults,
} from './session-planner'

// Session mode - unified session state computation
export {
  getSessionMode,
  getWeakSkillIds,
  isMaintenanceMode,
  isProgressionMode,
  isRemediationMode,
  type BlockedPromotion,
  type MaintenanceMode,
  type ProgressionMode,
  type RemediationMode,
  type SessionMode,
  type SkillInfo,
} from './session-mode'